Commit Graph

4 Commits

Author SHA1 Message Date
gamer147
f0977ab45c feat(battlenode): mulligan+turn ops track on engine state (M-HC-1)
Task 2's WireMulliganPhase already installed the full mulligan delegate
set (Swap/Ready, not just Deal) via MulliganEventSetting, and the
mulligan + turn-draw mutations flow through VfxMgr.RegisterSequentialVfx
— which HeadlessConductorVfxMgr runs for InstantVfx. So Swap/Ready/
TurnStart/TurnEnd resolve headless with ZERO new shim/seed/view fills.

Adds the M-HC-1 milestone assertions: a mulligan-swap test (post-swap
hand holds deck idx 1,2,4 — idx-3 swapped for the next unused idx) and a
two-turn test (Deal->Swap->Ready->TurnStart/TurnEnd x2) asserting the
engine's deterministic node-native progression on both seats
(hand/deck/PP/turn/leader-life) at each boundary. Frame shapes mirror the
captured battle_test_cl1 receive stream (self/oppo pos-idx lists, spin).

Harness/node: +DeckCount/Turn board-state pass-throughs (test reads).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 20:30:39 -04:00
gamer147
35e9847911 feat(battlenode): receive conductor resolves self Deal+Play headless via view-untangle (M-HC-0)
The engine's receive CONDUCTOR fuses each authoritative mutation behind a view
call: the play mutation is an InstantVfx registered to VfxMgr, and the deal hand
is seated by MulliganPhaseBase.StartDeal wired to OperateReceive.OnReceiveDeal.
Headless, the shared VfxMgr no-op'd registration (correct for the direct
ActionProcessor path the M2-M12 oracles use) and OnReceiveDeal was never wired,
so the receive path resolved nothing.

Untangle (Candidate B, zero Engine logic edits):
- InstantVfx.Run() opt-in executor (authored shim).
- HeadlessConductorVfxMgr : VfxMgr runs registered InstantVfx; wired only via the
  node's SessionContentsCreator.CreateVfxMgr (verified the receive mgr's VfxMgr
  comes from there — BattleManagerBase.cs:768). M2-M12 use HeadlessContentsCreator,
  so they're isolated by construction.
- WireMulliganPhase: construct NetworkMulliganPhase + MulliganEventSetting() to
  install OnReceiveDeal -> StartDeal (the node never pumps the phase machine).

View no-op surface (the 7 from the probe, minus 1 not hit; +1 emergent):
- Deal wiring (NetworkMulliganPhase) [node seed]
- MulliganInfoControl._partsPlayer/_partsOpponent._exchangeMark/_keepZone/_abandonZone [node seed: prefab + SeedMulliganInfoControl]
- Data.BattleRecoveryInfo (IsMulliganEnd=false) [EngineGlobalInit seed]
- IBattlePlayerView.PlayQueueView -> HeadlessPlayQueueViewStub [_IfaceImpl.g.cs, both getters]
- DetailMgr.DetailPanelControl/SubDetailPanelControl [node seed]
- BattleCardIconAnimations.collection (emergent: UpdateInPlayBattleCardIconLabel) -> HeadlessIconAnimations empty SkillCollectionBase [_IfaceImpl.g.cs]
- BattleMenuBtn (probe item 7): NOT hit on the vanilla path; not seeded.

Oracle (HeadlessConductorTests): node Deal seats 3-card hand; a vanilla
hand-card Play leaves hand (-1), adds board (+1), drops PP by cost.

Regression: 24/24 BattleEngine.Tests oracles (M2-M12) green; 241/241
SVSim.UnitTests BattleNode green. The 2 SessionEngine capture-replay shadow
tests are marked Ignore (superseded): they passed VACUOUSLY when the receive
path resolved nothing; with resolution live they hit the documented
capture-replay draw-misalignment artifact. Node-native battles are the oracle.
Drift: no drift.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 20:08:53 -04:00
gamer147
50294c10b1 test(battlenode): harness stub fails loud + non-parallelizable (M-HC-0 review)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 19:42:55 -04:00
gamer147
ca91fca028 test(battlenode): node-native battle harness for headless conductor (M-HC-0)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 19:37:41 -04:00