Commit Graph

7 Commits

Author SHA1 Message Date
gamer147
d119d2c277 refactor(battlenode): single-source MsgEnvelope envelope keys (§E)
Behavior-preserving; 231 BattleNode tests green.

The envelope key set was encoded three times (ReservedEnvelopeKeys, the ToJson
writes, the FromJson reads). Added a private nested MsgEnvelope.Keys with a const
per key; the reserved set, writes, and reads now all draw from it, so a key added
in one place but not another (letting a body key shadow an envelope field) can no
longer happen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:33:54 -04:00
gamer147
7d4da69f22 refactor(battlenode): low-churn §B/§D/§E/§F quality cleanups
Behavior-preserving; 231 BattleNode tests green.

- §D: MsgEnvelope.Try -> RetryAttempt (drops keyword-escape; wire key stays "try");
  SocketIoFrame.AckResponse arg -> pubSeqEcho.
- §B: Gungnir.EmitInterval -> BattleNodeOptions.AliveEmitInterval (unused literal
  moved to its config home); deck-idx 4L -> InitialHand.Length + 1.
- §E: shared Wire.WireJsonOptions.CamelCase replaces the duplicated camelCase
  JsonSerializerOptions in EngineIoHandshake and MsgEnvelope.
- §F: do-NOT-consistency-fix polarity notes on TurnEndFinalHandler (From wins)
  and RetireKillHandler (From loses).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 23:06:44 -04:00
gamer147
e4691d616b fix(battle-node): emit envelope keys before body keys in MsgEnvelope.ToJson
Client RealTimeNetworkAgent.SetNetworkInfo iterates the synchronize-data
dict in insertion order. The "uri" key, when recognized as Matched, calls
GameMgr.InitializeSelfInfo which sets _selfDeck = null. Any "selfDeck"
processed before "uri" gets wiped; Matching.StartBattleLoad then crashes
on null.Select(...). Pre-refactor ToJson built a Dictionary envelope-first
then appended body keys, so the bug never surfaced. The typed-body rewrite
inverted the order — restoring envelope-first matches the prod wire.

Regression test BuildMatched_KeyOrder_PutsUriBeforeSelfDeckAndSelfInfo
locks the contract.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 10:53:51 -04:00
gamer147
5ee270eb16 refactor(battle-node): switch MsgEnvelope.Body to IMsgBody, migrate all sites 2026-06-01 10:40:09 -04:00
gamer147
9e8ebd1b2b fix(battle-node): preserve long type on numeric array elements in FromJson
Root cause for the lingering mulligan failure: the inline conditional
expression in MsgEnvelope.ToObject

    JsonValueKind.Number => el.TryGetInt64(out var l) ? l : el.GetDouble(),

unified its branches to the common implicit-convertible type. long→double
is implicit, so both branches collapsed to double and the integer value
silently widened. Inside an array (idxList:[2]), each element came back
as boxed double; OfType<long> in ExtractIdxList then filtered every
entry out, so swapIndices arrived empty and BuildSwapResponse echoed
the unchanged hand — exactly the diff-against-Deal mismatch the client
flagged as "Card swap failed: AbandonCards[2]/DrawCards[]".

Extract a ParseNumber helper that returns object explicitly so each
branch boxes its own runtime type. Also harden ExtractIdxList to accept
any boxed numeric type (long/int/double/decimal/string) so a future
JSON-parser drift can't silently regress this path again.

Two regression tests:
- FromJson_NumericArray_PreservesLongTypeOnEachElement: confirms the
  fix at the JSON-parse layer with a hardcoded "{\"idxList\":[2,3]}".
- Swap_WithIdxListContainingTwo_ProducesHandWithFreshIdxAtPosition1:
  exercises the dispatch end-to-end with a Body holding a real boxed
  long; asserts position 1 of the response hand is the fresh deck idx 4.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 08:40:50 -04:00
gamer147
4cc8b3c01c fix(battle-node): MsgEnvelope rejects reserved Body keys + complete ReceiveNodeResultCode
ToJson now throws ArgumentException when a Body key collides with a reserved
envelope field (uri/viewerId/uuid/bid/try/cat/pubSeq/playSeq); FromJson reuses
the same shared ReservedEnvelopeKeys HashSet. ReceiveNodeResultCode expanded
from 9 to 31 codes to mirror the full enums.md catalog. Two regression tests
added for the collision guard and PascalCase uri serialization.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 21:55:11 -04:00
gamer147
383044dd8f feat(battle-node): NetworkBattleUri / EmitCategory enums and MsgEnvelope record
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 21:50:17 -04:00