Commit Graph

4 Commits

Author SHA1 Message Date
gamer147
3e8901eec3 refactor(battlenode): split BattleSessionPhase into HandshakePhase + SessionLifecycle
Behavior-preserving; 231 BattleNode tests green.

One enum conflated two axes. Split:
- HandshakePhase (per participant): AwaitingInitNetwork..AfterReady. On
  IHasHandshakePhase.Phase, FrameDispatchContext.SenderPhase, the handler gates.
- SessionLifecycle (per battle): Active | Terminal. On the renamed
  BattleSessionState.Lifecycle (was SessionPhase, defaulting to a handshake value)
  and BattleSession.Lifecycle (was Phase). Reads are only != Terminal, so the
  Active default is behavior-identical.

OpponentTurn was dead (never assigned) -> dropped. BattleSessionPhase deleted; the
two axes can no longer be cross-assigned.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:21:59 -04:00
gamer147
8085119439 refactor(battle-node): tidy residue after scripted dispatch-arm removal
Remove the now-unused SVSim.BattleNode.Lifecycle using from
FrameDispatchContext (it was only needed for ScriptedLifecycle inside
the deleted IsScriptedBot helper) and reword the SenderPhase doc comment
so it no longer references the removed dispatch-test scripted-bot stub.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:06:25 -04:00
gamer147
ca9ad5db8f refactor(battle-node): remove scripted-bot test-stub arms from dispatch handlers
The IsScriptedBot(ctx.From) forwards in JudgeHandler/TurnStartHandler/TurnEndHandler
and the 'if Type==Scripted' raw-forward only ever fired for ScriptedBotParticipant
emissions; NoOpBot (Bot mode) never emits, so they are dead. Routing is now purely
PvP-vs-Bot. Drops the IsScriptedBot helper.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:00:57 -04:00
gamer147
73d2c4e1b8 refactor(battle-node): add frame-handler contract, context, and empty registry shim 2026-06-03 14:03:11 -04:00