Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
9376b35db2 port(m1): wave 6c — Unity + Steam/FB/Adjust static-class shims (696->572)
Off-battle-path static surfaces (CS0103 cluster):
- UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility,
  ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum.
- RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms.
- Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity,
  MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics.
  Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs.
- Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust;
  global TimeNativePlugin/Packsize native-plugin stubs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:56:52 -04:00
gamer147
d01e3da869 feat(battle-engine): UnityEngine member + static-class shims (3526->2706)
Extend the UnityEngine value/component shims with no-op members surfaced by the compile
loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/
Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial
declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/
Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/
ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat*
in UnityStatics.cs. All cosmetic, off the battle path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:14:23 -04:00