Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
f21ab7a38c refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring
Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:15:48 -04:00
gamer147
5c4e427fab feat(battle-node): clear RealParticipant outbound archive on session terminate
Closes audit Md11. BattleSession.RunAsync now clears each
RealParticipant.Outbound archive immediately before the TerminateAsync
cascade, releasing the heavy dict the moment the battle ends instead of
waiting for the participant to be GC'd. Bots (NoOp / Scripted) don't
expose an OutboundSequencer, so the 'p is RealParticipant rp' conditional
cast is the natural filter.

Tests: 1 new BattleSessionTerminateCascadeTests — pre-load the archive,
drive RunAsync to completion via TestWebSocket.CompleteIncoming, assert
the archive is empty. Suite: 939 → 948.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 13:10:15 -04:00