The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.
Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors banners pattern: clear-and-rewrite from per-table JSON seed.
Ships one entry pointing at parent_gacha_id 80032 to match the
2026-06-03 prod capture.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.
Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.
IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.
DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.
Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.
Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
User clarified: the 0..7 win reward tiers came from Shadowverse Worlds
Beyond (sequel), not the original game we're emulating. Original SV's
Take Two caps at 5 total battles played and has no loss limit (verified
on prod: queueing continues with 2+ losses).
- arena-two-pick-rewards.json: drop 6w + 7w tiers (12 rows remain).
- ArenaTwoPickConfig: remove MaxLosses property.
- ArenaTwoPickService: termination is now battlesPlayed >= maxBattles
(5 from MAX(reward.WinCount)). RecordBattleResult no longer flips
IsSelectCompleted on the 2nd loss.
- ResolveMaxBattleCountAsync empty-catalog default 7 → 5.
- Tests updated for the new counts (16 → 12 rows, max 7 → 5).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ItemEntry gains Type (client item_type enum, 1=challenge, 2=card-pack
ticket, 3=premium orb, 4=colosseum, 5=orb piece, 6=skin/event ticket,
7=other) and ThumbnailPath. ItemImporter mirrors PaymentItemImporter
shape: find-or-create per item_id, save once, idempotent. Wired into
Bootstrap.Program and SVSimTestFactory.SeedGlobalsAsync. Unblocks
/item_purchase/info (filters card-pack tickets by Type==2) and any
reward grant of UserGoodsType.Item, which previously threw because
the catalog was empty.
466 tests pass (was 461).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Extracts /deck/info's default_deck_list into seeds/default-decks.json
via the new extract-default-decks.ps1 PowerShell script and imports
through DefaultDeckImporter. The importer carries the same orphan-
card-id warning the old GlobalsImporter path emitted; production cards
yield 0 orphans. WarnOrphans stays inside GlobalsImporter for now —
SpotCards/ReprintedCards/UnlimitedRestrictions/LoadingExclusionCards
still use it until Task 9.
Part of the bootstrap seed refactor (Task 6).
Replaces GlobalsImporter's ImportPuzzleGroups/Puzzles/Missions methods (plus the
DeriveTargetPuzzleGroupId regex helper) with a dedicated PuzzleImporter that
reads three flat seed JSONs (puzzle-groups, puzzles, puzzle-missions) produced
by the Python extractor. Groups run before puzzles to satisfy the FK; missions
upsert by sequential id. Wired into Program.cs and SVSimTestFactory after
PaymentItemImporter so existing GlobalsImporterPuzzleTests continue to pass
unchanged via SeedGlobalsAsync. The original prod-capture JSONs are deleted now
that the seeds are authoritative.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Lifts ImportPaymentItems out of GlobalsImporter into a dedicated
PaymentItemImporter driven by Data/seeds/payment-items.json. Wired
into Program.cs and SVSimTestFactory.SeedGlobalsAsync after
PracticeOpponentImporter. Drops the prod-capture file in favor of
the extractor pipeline.
Canonical 4-test suite (basic, idempotent, leave-untouched, skip-zero)
keeps the dict-in-sync upsert pattern Task 2 established.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move /practice/info handling out of GlobalsImporter into a dedicated
PracticeOpponentImporter that reads a normalized JSON seed file
generated by data_dumps/extract/extract-practice-opponents.ps1.