Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
a1c0c2d312 feat(battle-engine): CRI/Unity overload + generated base-ctor fixes (1586->1556)
CRI: CriAtomExPlayer.AttachFader, CriAtomCueSheet.acb, CriAtomExCategory static.
Unity overload gaps (CS7036): Transform.Translate/Rotate(float,float), Vector4(3/2-arg)
ctors, Vector3 instance Scale. Parameterless ctors for generated Vfx bases (ForecastIcon
VfxBase/ShowChantCountVfx/EvolveVfx) whose derived stubs' implicit base() failed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:38:02 -04:00
gamer147
d01e3da869 feat(battle-engine): UnityEngine member + static-class shims (3526->2706)
Extend the UnityEngine value/component shims with no-op members surfaced by the compile
loop (UnityWebRequest/Font/Mesh/LODGroup/AudioSource/Rigidbody/Camera/Sprite/Animation/
Transform/Material/Texture2D/Light/Input/Resources + CharacterInfo/Vector4), via partial
declarations + UnityShimExt.cs. Add the missing UnityEngine static classes (PlayerPrefs/
Physics/GUI/SystemInfo/Graphics/QualitySettings/StackTraceUtility) + enums (TextureFormat/
ColorSpace/EventModifiers/RenderTextureReadWrite) + Experimental.Rendering.GraphicsFormat*
in UnityStatics.cs. All cosmetic, off the battle path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:14:23 -04:00