- VfxWith<T> ctor params were swapped ((T,VfxBase) vs decomp (VfxBase,T)) -> ~38
CS1503 across SkillCollectionBase/BattleCardBase skill-processing (ProcessInfo
<-> VfxBase). These are on the resolution path. Fixed to match decomp.
- UnityEngine primitives: implicit Vector3/Vector2<->Vector4 + Color->Color32
conversions; Transform.Translate/Rotate(Vector3,Space) overloads (iTween).
- ITouchProcessor was dropped from touch-processor stubs by base-clause recovery;
re-attach via Shim/View/TouchProcessorIfaces.cs (interface-only for generated
full-surface stubs, interface+no-op members for the empty hand stubs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grows Vector2/3, Mathf, Color, Quaternion, GameObject, Transform, Camera, Material,
ParticleSystem, Rect, Bounds, Time to the surface the engine references; adds Input/
Random/Resources statics + full KeyCode enum. Copies the verbatim extension files that
collapse thousands of CS1061s at once (ContentKeywordExt, JsonData/LitJson extensions,
EventExtension.Call, GameObjectExtension(s)). 26.5k -> 15.9k errors; residual now
dominated by god-object member surface (GameMgr/UIManager/EffectMgr/Vfx*).