Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
ab4545b274 test(engine-ambient): tighten MultiInstanceEngineTests post-setup assertions
Replace trivially-true Pp>=0 with concrete post-Setup pins (LeaderLife=20,
Pp=0, HandCount=3). Drop the unused seed parameter from SampleDeck - every
call already returned the same vanilla deck, and the StressN test name 'Random
Decks' overpromised. The cross-contamination property the test pins (parallel
LeaderLife[] equals sequential LeaderLife[]) holds with identical decks +
distinct masterSeeds, which is what's actually being verified.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 23:28:21 -04:00
gamer147
c789d836f1 feat(engine-ambient): delete static fallbacks; add MultiInstanceEngineTests
Step 8 (final) of multi-instancing migration. All per-battle statics now
require a BattleAmbient scope — unwrapped writes throw InvalidOperationException
(fail-fast forcing function). MultiInstanceEngineTests proves correctness:
two parallel battles resolve independently, N=4/8/16 stress matches sequential
baseline, GameMgr.GetIns throws without scope.

Migration complete. EngineSessionGate gone. Suite fully green.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 23:19:37 -04:00