Commit Graph

8 Commits

Author SHA1 Message Date
gamer147
0b859f1c8e fix(check): merge anonymous resignup viewer into Steam-linked viewer
GameStart already detects the Steam-vs-UDID mismatch produced by
wipe-and-resignup; it now also reclaims the orphan. New
ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID
from V_new onto V_old in one save (freeing the unique-index slot),
then deletes V_new in a second save. Partial-failure mode is a
benign null-UDID viewer; two rows never contend for the same UDID.
Side benefit: future GetViewerByUdid lookups now short-circuit to
V_old without going through the Steam handler.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:59:47 -04:00
gamer147
e7dac31d52 fix(check): emit rewrite_viewer_id when UDID and Steam viewers disagree
Wipe-and-resignup left the client stuck with the blank V_new's id in
Certification.ViewerId. /tool/signup is anonymous, so it can't see the
Steam ticket and creates a fresh anonymous viewer keyed on the new UDID;
the Steam handler on the next request resolves to V_old and serves its
data, but no normal-response hook overwrites Certification.ViewerId.
GameStart now compares the UDID-keyed viewer to the auth-resolved one
and emits rewrite_viewer_id when they differ, which Cute/GameStartCheckTask
writes back into Certification.ViewerId.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:49:56 -04:00
gamer147
8e017c9d10 feat(check): stub /check/check_time_slip_card_master_hash
Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck"
path) and the TK2 prep screen. Client task has no Parse() override —
just checks result_code, ignores body. Prod (4 captured instances
across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture)
unanimously responds with data: [].

Routing smoke added.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 13:29:27 -04:00
gamer147
26bb0ac268 auth: link Steam to UDID-keyed viewer on first authenticated request
After /tool/signup, the client has a viewer_id but no Steam social row.
The first authenticated request (typically /check/game_start) carries
the Steam ticket; if the SteamId lookup misses but the UDID resolves
to a viewer, attach the Steam social now. Subsequent requests hit the
fast SteamId path. Closes the CheckController.GameStart TODO that was
blocking fresh-client boot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:31:06 -04:00
gamer147
6b70850b7b More features 2026-05-23 14:18:01 -04:00
gamer147
ac3b002d74 Stuff works 2024-09-08 10:27:12 -04:00
gamer147
7e4bce9ac5 Testing more garbage encryption 2024-09-07 22:14:24 -04:00
gamer147
ee7e276036 Updates 2024-09-05 08:32:54 -04:00