Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
57f1f0c25e port(m1): wave 7c — SelectionProcessing Parameter + Touch-processor ctors (174->158)
- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface
  captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs.
- Add the missing decomp ctors to the 5 empty Touch-processor hand stubs
  (SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast,
  empty bodies.
- Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped
  its decomp `: base(...)` initializer; harmless while SetCardProcessor had an
  implicit default ctor, exposed (CS7036) once the parameterized ctor landed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:38:58 -04:00
gamer147
4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00