- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface
captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs.
- Add the missing decomp ctors to the 5 empty Touch-processor hand stubs
(SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast,
empty bodies.
- Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped
its decomp `: base(...)` initializer; harmless while SetCardProcessor had an
implicit default ctor, exposed (CS7036) once the parameterized ctor landed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.
Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>