Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PracticeController.Finish now uses MissionEventKeys.Practice.WinAll — the
counter keys emitted match the catalog's named form (practice_win:elite:arisa
etc.), closing the numeric-vs-named mismatch that had all practice-elite
achievements silently at zero. Also removes the "bridging is a follow-up" TODO.
StoryController.Finish uses MissionEventKeys.Story.ChapterFinishAll for the
same shape. ItemPurchaseController.CounterKey routes through
MissionEventKeys.ItemPurchase so the "item_purchase:" prefix has one owner.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Story emits story_chapter_finish:<main|limited|event>:<story_id>.
Practice emits practice_win:<difficulty>:<enemy_class_id> on win only.
Practice catalog rows use opponent NAMES (e.g. practice_win:elite:arisa)
not numeric class_ids, so captured catalog rows won't match yet. The
infrastructure is in place; bridging numeric→name is a follow-up.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>