Commit Graph

12 Commits

Author SHA1 Message Date
gamer147
5083d43e51 feat: ILoginBonusService — JST day-bucketed claim + grant + DTO assembly
GrantIfDueAsync advances streak (1..15 cycle), grants the day's reward via
inventory tx, returns wire-shape DailyLoginBonus. IsDue helper for MyPage.

Also fixes GameConfigurationJsonbTests section-count (15→16) which was broken
since Task 3 added the LoginBonus [ConfigSection] but the assertion wasn't updated.
2026-06-13 16:15:21 -04:00
gamer147
ba7040580f fix(arena-colosseum): tips + colosseum_id wiring + round-aware time derivation
Three fixups the Phase 1-3 work missed (would bite the first time an admin
flipped on a real event):

* IsDisplayTips + TipsId added to ColosseumSeasonConfig. Drives
  Wizard/ColosseumEntryInfoTask.cs:129 (NeedsFirstTips = is_display_tips == 1).
  The wire DTO already had the properties; the season config didn't carry
  them, so admins had no way to gate the first-time tutorial tip popup.
* colosseum_id is now emitted from SeasonId. Wire field was always-absent
  before (DTO had the property but builder never set it); client fell back
  to 0 and couldn't disambiguate cups.
* ColosseumLobbyInfoBuilder.Build now takes ColosseumRoundsConfig + nowUtc
  and derives the wire is_round_period / now_round / next_round / start_time
  / end_time from the rounds schedule against the current clock. Previous
  hardcode (is_round_period: true, now_round: 1, event-window dates) would
  have shown "Round 1 ends 2026-07-31" instead of the actual round's end.
  Per the client parser at ColosseumEntryInfoTask.cs:111-126:
    - inside a round → emit that round's window + is_round_period=true
    - between rounds → emit next round's start as start_time + next_round
    - pre-event → next_round=1, start_time=event start
    - post-event → anchor to last round so the client doesn't NRE
    - no rounds configured → fall back to event-level window

Why these were missed: I implemented ColosseumSeasonConfig from the plan's
explicit field list rather than cross-checking against the captured
colosseum.json wire shape; I added ColosseumId to the wire DTO without
wiring the builder side; and no test exercised a mid-event scenario with
realistic dates — Phase 2's E2E hand-edits run.RoundId via
PromoteRunToRoundAsync instead of letting the controller derive it.

* 10 new builder unit tests cover off-season / mid-round / between-rounds /
  pre-event / post-event / empty-rounds-fallback + the new field surfacing.
  Full suite: 1355/1355 (was 1345 + 10).
2026-06-13 13:44:10 -04:00
gamer147
110867358c feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.

* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
  with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
  (the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
  ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
  (event-level, /event_info), ColosseumOwnStatus (shared status block),
  ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
  ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
  [JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
  the five lifecycle endpoints. /top emits leader_skin_id even when 0
  (project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
  empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
  debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
2026-06-13 12:16:22 -04:00
gamer147
d0d6a6916c fix(card-master): wire EnableServing kill switch in controller + add to config-section test 2026-06-12 12:52:06 -04:00
gamer147
b17c802581 feat(config): MatchingConfig section with AI-fallback threshold
Adds a [ConfigSection("Matching")] POCO carrying the
RankBattleAiFallbackThresholdSeconds tunable (default 15). Auto-picked
up by EnsureSeedDataAsync's reflection-based ConfigSection seeder.
Consumed by InProcessPairUp in a later task.

GameConfigurationJsonbTests.EnsureSeedData_writes_one_row_per_ConfigSection_with_ShippedDefaults_payload
updated to include the new Matching section in its expected keys.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 00:54:44 -04:00
gamer147
65e0e0fb09 test(config): update section count from 10 → 11 (ArenaTwoPick) 2026-05-31 11:27:56 -04:00
gamer147
3bf9ad1c42 test(config): include Freeplay in exhaustive ConfigSection seed-count assertion 2026-05-29 13:41:52 -04:00
gamer147
f4f2ec380c feat(envelope): push required_res_ver from ResourceConfig on game_start
A wiped/fresh client (NukeIdentityOnStartup, new install, or any path
that clears PlayerPrefs) defaults its stored RES_VER to "00000000"
per Cute/SavedataManager.GetResourceVersion. The client builds the
Akamai manifest URL as dl/Manifest/<RES_VER>/<lang>/<Platform>/, and
Akamai 404s the "00000000" path -> Toolbox.AssetManager.InitializeManifest
fails -> the title screen shows "Connection Error / Reconnect"
before any tutorial UI loads.

Fix:

- New ResourceConfig [ConfigSection] in SVSim.Database — single
  field RequiredResVer defaulting to "4670rPsPMVlRTd2" (the value
  prod returned in data_dumps/traffic_prod_tutorial.ndjson and was
  still returning at 2026-05-28 21:00 UTC). Lives in GameConfigs so
  it can be tuned via DB / appsettings without code edits.

- ShadowverseTranslationMiddleware injects IGameConfigService and
  emits required_res_ver in data_headers ONLY on /check/game_start
  responses. NetworkTask.Parse opens a "new data is available" popup
  whenever required_res_ver is present and the URL is anything other
  than GameStartCheck (NetworkTask.cs:128-138); the suppression on
  game_start is what lets us silently bump PlayerPrefs["RES_VER"]
  before ResourceDownloader runs.

- DataHeaders gains a nullable RequiredResVer field. DataWrapper.DataHeaders
  is now Dictionary<string, object?> instead of the typed DataHeaders POCO
  directly — the construction site stays type-safe (the middleware builds
  the typed POCO, then projects through the same STJ +
  ConvertJsonTreeToPlainObject pipeline that DataWrapper.Data uses) so
  null-valued optional fields are absent from the wire instead of being
  written as "key":null. Without this, MessagePack's ContractlessStandardResolver
  walked the typed properties and wrote required_res_ver=null on every
  non-game_start response, tripping the popup on every boot.

- GameConfigurationJsonbTests updated to expect the 9th config section.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 18:03:15 -04:00
gamer147
141f34f817 chore(bootstrap): refresh stale GlobalsImporter references in docs/test names 2026-05-26 16:44:54 -04:00
gamer147
5e7a65fe5a Story 2026-05-25 14:36:12 -04:00
gamer147
c14408ba06 Seeding reorg 2026-05-24 21:13:15 -04:00
gamer147
d9ef9fe1fc Pack logic cleanup 2026-05-24 09:27:10 -04:00