Commit Graph

2 Commits

Author SHA1 Message Date
gamer147
50e4989b77 docs(importers): update data_dumps path references for reorg
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 01:22:08 -04:00
gamer147
f4f2ec380c feat(envelope): push required_res_ver from ResourceConfig on game_start
A wiped/fresh client (NukeIdentityOnStartup, new install, or any path
that clears PlayerPrefs) defaults its stored RES_VER to "00000000"
per Cute/SavedataManager.GetResourceVersion. The client builds the
Akamai manifest URL as dl/Manifest/<RES_VER>/<lang>/<Platform>/, and
Akamai 404s the "00000000" path -> Toolbox.AssetManager.InitializeManifest
fails -> the title screen shows "Connection Error / Reconnect"
before any tutorial UI loads.

Fix:

- New ResourceConfig [ConfigSection] in SVSim.Database — single
  field RequiredResVer defaulting to "4670rPsPMVlRTd2" (the value
  prod returned in data_dumps/traffic_prod_tutorial.ndjson and was
  still returning at 2026-05-28 21:00 UTC). Lives in GameConfigs so
  it can be tuned via DB / appsettings without code edits.

- ShadowverseTranslationMiddleware injects IGameConfigService and
  emits required_res_ver in data_headers ONLY on /check/game_start
  responses. NetworkTask.Parse opens a "new data is available" popup
  whenever required_res_ver is present and the URL is anything other
  than GameStartCheck (NetworkTask.cs:128-138); the suppression on
  game_start is what lets us silently bump PlayerPrefs["RES_VER"]
  before ResourceDownloader runs.

- DataHeaders gains a nullable RequiredResVer field. DataWrapper.DataHeaders
  is now Dictionary<string, object?> instead of the typed DataHeaders POCO
  directly — the construction site stays type-safe (the middleware builds
  the typed POCO, then projects through the same STJ +
  ConvertJsonTreeToPlainObject pipeline that DataWrapper.Data uses) so
  null-valued optional fields are absent from the wire instead of being
  written as "key":null. Without this, MessagePack's ContractlessStandardResolver
  walked the typed properties and wrote required_res_ver=null on every
  non-game_start response, tripping the popup on every boot.

- GameConfigurationJsonbTests updated to expect the 9th config section.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 18:03:15 -04:00