2 Commits

Author SHA1 Message Date
gamer147
177b4925a1 fix(session): bound the SID→UDID dict with FIFO eviction
The map used to grow unbounded over the process's lifetime — every fresh
signup added an entry that was never reclaimed. Long-running dev hosts
(or any future emulator deployment that doesn't restart often) would
gradually leak memory. Cap at 10k entries by default with a simple FIFO
eviction queue; re-stores of the same SID don't grow the queue.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 21:13:47 -04:00
gamer147
6e6c8ee779 fix(signup): prestore client SID→UDID mapping so game_start can decrypt
After /tool/signup the client switches to SID-only headers (no UDID), so
the next request's body can't be decrypted unless the server already
knows the SID's UDID. ShadowverseSessionService now mirrors the client's
Cute/Cryptographer.MakeMd5(viewerId + udid) formula (salt
"r!I@ws8e5i="), and ToolController.Signup prestores the mapping at the
end. Verified against a live signup capture: viewerId=1 +
udid=62747917-93bc-454c-abb4-ef423b3c9317 produces the captured SID
dc4aac79d35fe15dfb6262e0071bb03c.

Note: this only fixes the fresh-signup path. Clients restarting with a
cached viewer_id (which skip /tool/signup entirely) still hit the same
issue — separate follow-up.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 13:34:05 -04:00