Adds a [ConfigSection("Matching")] POCO carrying the
RankBattleAiFallbackThresholdSeconds tunable (default 15). Auto-picked
up by EnsureSeedDataAsync's reflection-based ConfigSection seeder.
Consumed by InProcessPairUp in a later task.
GameConfigurationJsonbTests.EnsureSeedData_writes_one_row_per_ConfigSection_with_ShippedDefaults_payload
updated to include the new Matching section in its expected keys.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
A wiped/fresh client (NukeIdentityOnStartup, new install, or any path
that clears PlayerPrefs) defaults its stored RES_VER to "00000000"
per Cute/SavedataManager.GetResourceVersion. The client builds the
Akamai manifest URL as dl/Manifest/<RES_VER>/<lang>/<Platform>/, and
Akamai 404s the "00000000" path -> Toolbox.AssetManager.InitializeManifest
fails -> the title screen shows "Connection Error / Reconnect"
before any tutorial UI loads.
Fix:
- New ResourceConfig [ConfigSection] in SVSim.Database — single
field RequiredResVer defaulting to "4670rPsPMVlRTd2" (the value
prod returned in data_dumps/traffic_prod_tutorial.ndjson and was
still returning at 2026-05-28 21:00 UTC). Lives in GameConfigs so
it can be tuned via DB / appsettings without code edits.
- ShadowverseTranslationMiddleware injects IGameConfigService and
emits required_res_ver in data_headers ONLY on /check/game_start
responses. NetworkTask.Parse opens a "new data is available" popup
whenever required_res_ver is present and the URL is anything other
than GameStartCheck (NetworkTask.cs:128-138); the suppression on
game_start is what lets us silently bump PlayerPrefs["RES_VER"]
before ResourceDownloader runs.
- DataHeaders gains a nullable RequiredResVer field. DataWrapper.DataHeaders
is now Dictionary<string, object?> instead of the typed DataHeaders POCO
directly — the construction site stays type-safe (the middleware builds
the typed POCO, then projects through the same STJ +
ConvertJsonTreeToPlainObject pipeline that DataWrapper.Data uses) so
null-valued optional fields are absent from the wire instead of being
written as "key":null. Without this, MessagePack's ContractlessStandardResolver
walked the typed properties and wrote required_res_ver=null on every
non-game_start response, tripping the popup on every boot.
- GameConfigurationJsonbTests updated to expect the 9th config section.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>