5 Commits

Author SHA1 Message Date
gamer147
2d675aa35d feat(practice): serve default/trial/leader-skin lists on practice/deck_list
practice/deck_list returns the same wire shape as /deck/info (the client parses
both via DeckGroupListData), but only ever sent user decks — so a fresh account
saw no default decks and couldn't start a practice match.

Extract the /deck/info hydration into a shared IDeckListBuilder used by
/deck/info, /deck/my_list, and /practice/deck_list. Practice passes
padEmptySlots:false (deck *select*, not builder) — matches the prod practice
capture, which returns real decks unpadded plus the 8 per-class default decks
and per-class leader-skin settings. Retire the near-duplicate
PracticeDeckListResponse DTO in favor of the shared DeckListResponse.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-29 12:01:36 -04:00
gamer147
8e35501954 feat(missions): emit progress events on story/finish and practice/finish
Story emits story_chapter_finish:<main|limited|event>:<story_id>.
Practice emits practice_win:<difficulty>:<enemy_class_id> on win only.

Practice catalog rows use opponent NAMES (e.g. practice_win:elite:arisa)
not numeric class_ids, so captured catalog rows won't match yet. The
infrastructure is in place; bridging numeric→name is a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 10:51:05 -04:00
gamer147
141f34f817 chore(bootstrap): refresh stale GlobalsImporter references in docs/test names 2026-05-26 16:44:54 -04:00
gamer147
21b97269ff Practice battles work 2026-05-23 22:46:11 -04:00
gamer147
bf6ddf5428 Forgot unversioned xd 2026-05-23 14:18:18 -04:00