test(rng-seam): M12 oracle — scripted RNG draws a known deck card (genuine multi-outcome roll)
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67
SVSim.BattleEngine.Tests/RandomDrawOracleTests.cs
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67
SVSim.BattleEngine.Tests/RandomDrawOracleTests.cs
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using System.Linq;
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using NUnit.Framework;
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using SVSim.BattleEngine.Rng;
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using Wizard;
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using Wizard.Battle;
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namespace SVSim.BattleEngine.Tests
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{
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// M12: the first card whose outcome is a GENUINE RNG roll. The M9 draw spell over a 3-card deck with
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// IsRandomDraw=true selects via SkillRandomSelectFilter -> GetIns().StableRandom(poolCount), which
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// HeadlessBattleMgr routes to the injected ScriptedRandomSource. The oracle asserts the engine drew
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// EXACTLY the card the scripted roll selects, and (load-bearing) that the pick TRACKS the script:
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// a different scripted unit draws a different card. This is the multi-outcome roll M9's one-card pool
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// deliberately neutralized — it requires the F2 decoupling (real rolls under IsForecast) AND the
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// IsRandomDraw=true second gate, both delivered by NewAuthoritativeBattle.
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[TestFixture]
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public class RandomDrawOracleTests
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{
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// Draw with a single scripted unit; return (drawnCardId, deckCountAfter). The deck is seeded with
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// three distinguishable cards at indices 2,3,4 -> Index-order positions 0,1,2 map to
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// RngDeckCardA/B/C. The draw makes one StableRandom(3) call -> index = floor(3*unit).
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private static (int drawnId, int deckAfter) DrawWith(double unit)
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{
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var mgr = HeadlessEngineEnv.NewAuthoritativeBattle(new ScriptedRandomSource(new[] { unit }));
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var player = mgr.BattlePlayer;
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HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardA, index: 2, isPlayer: true);
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HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardB, index: 3, isPlayer: true);
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HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardC, index: 4, isPlayer: true);
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var spell = HeadlessEngineEnv.CreateHeadlessHandCard(HeadlessEngineEnv.RngDrawSpellId, 1, isPlayer: true, mgr);
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player.HandCardList.Add(spell);
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player.Pp = 10;
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var pair = mgr.GetBattlePlayerPair(isPlayer: true);
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var ap = new ActionProcessor(pair);
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Assert.DoesNotThrow(() => ap.PlayCard(spell, selectedCards: null), "PlayCard threw on the random draw");
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// The drawn card is the new hand entry that is not the spell.
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var drawn = player.HandCardList.Single(c => c.CardId != HeadlessEngineEnv.RngDrawSpellId);
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return (drawn.CardId, player.DeckCardList.Count);
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}
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[Test]
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public void Random_draw_picks_the_scripted_card()
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{
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// unit 0.5 -> floor(3*0.5)=1 -> Index-order position 1 -> RngDeckCardB.
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var (drawnId, deckAfter) = DrawWith(0.5);
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Assert.Multiple(() =>
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{
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Assert.That(drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardB),
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"scripted roll 0.5 should draw the middle (Index-order position 1) deck card");
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Assert.That(deckAfter, Is.EqualTo(2), "deck should be 3 -> 2 after drawing one");
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});
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}
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[Test]
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public void Random_draw_pick_tracks_the_scripted_roll()
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{
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// Load-bearing: varying the scripted unit must move the pick across all three positions.
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// floor(3*0.0)=0 -> A ; floor(3*0.5)=1 -> B ; floor(3*0.9)=2 -> C.
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Assert.That(DrawWith(0.0).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardA), "0.0 -> position 0");
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Assert.That(DrawWith(0.5).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardB), "0.5 -> position 1");
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Assert.That(DrawWith(0.9).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardC), "0.9 -> position 2");
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}
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}
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}
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