fix(guild): final-review remediation — replay_detail flat, FK on leader, transaction wraps, _db extraction

C1: replay_detail — flatten stored payload to data level. ChatReplayDetailTask.Parse() calls
new ReplayDetailInfo(data) which unguardedly accesses data[battleId], data[seed], data[vid1],
etc. Wrapping under replay_info key crashes the client. Controller now returns Ok(JsonElement)
directly so stored battle fields are at data root. Wire-shape test added.

C2: Guild.LeaderViewerId long to long?; add HasOne<Viewer> FK with OnDelete=SetNull; migration
AddGuildLeaderViewerIdFk; all consumers null-guarded with ?? 0L.

C3: BreakupAsync — wrap 6 destructive ops in IDbContextTransaction with InMemory fallback.

C4: CommitJoinAsync — wrap member-add + viewer-guildId-set + invite/request cleanup in
IDbContextTransaction with InMemory fallback. Chat event emitted after commit.

I1: GuildController — remove SVSimDbContext field; inject IViewerRepository + IGuildMemberRepository.
Add IGuildMemberRepository.GetViewerIdsInAGuildAsync (batch guild-membership check).
All _db.Viewers / _db.GuildMembers queries replaced with repo calls.

I2: GuildService — extract 3 _db.Viewers queries: GetEquippedEmblemIdAsync (CreateAsync),
LoadGuildProfileBatchAsync (ListOutgoingInvitesAsync + ListPendingJoinRequestsForMyGuildAsync).
Add GuildMemberProfile record with IsOfficialMarkDisplayed. GetEmblemListAsync for EmblemList.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 16:33:59 -04:00
parent 754b2ca466
commit ff77d5e5b6
14 changed files with 5378 additions and 136 deletions

View File

@@ -131,15 +131,19 @@ public sealed class GuildChatController : SVSimController
}
[HttpPost("replay_detail")]
public async Task<ActionResult<GuildChatReplayDetailResponse>> ReplayDetail([FromBody] GuildChatReplayDetailRequest req, CancellationToken ct)
public async Task<ActionResult> ReplayDetail([FromBody] GuildChatReplayDetailRequest req, CancellationToken ct)
{
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var payloadJson = await _chat.GetReplayDetailAsync(viewerId, (int)req.MessageId, ct);
if (payloadJson is null) return Ok(new { result_code = 2 });
var replayInfo = ParseJsonElementOrNull(payloadJson);
return new GuildChatReplayDetailResponse { ReplayInfo = replayInfo };
// ReplayDetailInfo(data) accesses data["battleId"], data["seed"], data["vid1"], etc.
// directly without Keys.Contains guards — returning a wrapper object crashes the client.
// The stored ReplayPayload IS the full flat battle object; emit its fields directly as
// the data payload so data["battleId"].ToLong() etc. resolve correctly.
var replayElement = ParseJsonElementOrNull(payloadJson);
return replayElement.HasValue ? Ok(replayElement.Value) : Ok(new { result_code = 2 });
}
[HttpPost("deck_log")]