feat(battlenode): engine read surface for played-card spellboost (Phase 2 N2 Task 3 — oracle BLOCKED)
Adds SessionBattleEngine.PlayedCardSpellboost + PeekPlayedCardSpellboost (pre-resolve read of the acting seat's hand card by Index==playIdx) and a CaptureReplay.InterleavedSends helper. The non-circular capture oracle (engine-derived spellboost vs prod's independent emission to cl2: idx2->1, idx14->2) is added but [Ignore]'d: the headless receive path does not apply the wire's authoritative orderList (Deal/Swap don't seat the mulligan hand, draws follow the seeded deck top instead of the wire move ops, plays never remove the card, alter spellboost never accumulates), so the engine cannot yet DERIVE the count. Closing this needs an Engine/*.cs + VfxMgr-execution logic change (escalation per the N2 playbook), not a mechanical no-op fill. Read surface, node + engine builds, drift, and the rest of the SessionEngine suite are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -59,6 +59,19 @@ namespace SVSim.BattleEngine.Tests.SessionEngine
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return frames;
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}
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/// <summary>Both clients' SENT frames interleaved in capture (ts) order, each tagged with its
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/// seat: cl1 == seat A == player (true), cl2 == seat B == opponent (false). This is the node's
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/// both-clients-sends ingest order — the same ts ordering the N1 shadow-replay test uses, here
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/// extended to merge both sides' sends rather than replaying one client's full receive stream.</summary>
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public static IEnumerable<(MsgEnvelope Env, bool Seat)> InterleavedSends(
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IReadOnlyList<CapturedFrame> cl1, IReadOnlyList<CapturedFrame> cl2)
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{
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return cl1.Where(f => f.Direction == "send").Select(f => (f, Seat: true))
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.Concat(cl2.Where(f => f.Direction == "send").Select(f => (f, Seat: false)))
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.OrderBy(x => x.f.Ts)
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.Select(x => (x.f.Env, x.Seat));
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}
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/// <summary>The selfDeck idx->cardId order from the Matched frame (the order the node also
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/// computed and handed the client). This is the deck the engine seats for that side.</summary>
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public static IReadOnlyList<long> SelfDeckFrom(IEnumerable<CapturedFrame> frames)
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