feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a Weight; finish/retire groups the WinCount's rows by RewardGroup and picks exactly one row per group, weighted by Weight (excluding Weight==0). A RewardNum==0 outcome skips both the grant and the rewards[] emission. Empty WinCount catalogs emit empty arrays. Existing seed entries preserve deterministic behavior by living in single-option groups (each with weight 1). Future seasons can expand groups to multi-option for true randomized rewards (e.g. 200-280 rupies). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -458,6 +458,9 @@ namespace SVSim.Database.Migrations
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NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<long>("Id"));
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b.Property<int>("RewardGroup")
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.HasColumnType("integer");
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b.Property<long>("RewardId")
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.HasColumnType("bigint");
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@@ -467,6 +470,9 @@ namespace SVSim.Database.Migrations
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b.Property<int>("RewardType")
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.HasColumnType("integer");
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b.Property<int>("Weight")
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.HasColumnType("integer");
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b.Property<int>("WinCount")
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.HasColumnType("integer");
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@@ -474,7 +480,7 @@ namespace SVSim.Database.Migrations
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b.HasIndex("WinCount");
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b.HasIndex("WinCount", "RewardType", "RewardId")
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b.HasIndex("WinCount", "RewardGroup", "RewardType", "RewardId", "RewardNum")
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.IsUnique();
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b.ToTable("ArenaTwoPickRewards");
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