refactor(calendar): expose AllTime via GameCalendarPeriods, not the concrete service

Move the "all-time" constant out of GameCalendarService (concrete) into a new
static class GameCalendarPeriods. Consumers using IGameCalendarService no
longer have to reach through the concrete class to name the lifetime bucket.

Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 12:59:24 -04:00
parent e1b38d5649
commit fa89c32110
6 changed files with 14 additions and 10 deletions

View File

@@ -122,7 +122,7 @@ public class GameCalendarServiceTests
var svc = NewService(0);
var periods = svc.AllPeriods(Utc(2026, 5, 27, 12, 0, 0));
Assert.That(periods, Is.EquivalentTo(new[] {
"day:2026-05-27", "week:2026-W22", "month:2026-05", GameCalendarService.AllTime,
"day:2026-05-27", "week:2026-W22", "month:2026-05", GameCalendarPeriods.AllTime,
}));
}
}