refactor(calendar): expose AllTime via GameCalendarPeriods, not the concrete service

Move the "all-time" constant out of GameCalendarService (concrete) into a new
static class GameCalendarPeriods. Consumers using IGameCalendarService no
longer have to reach through the concrete class to name the lifetime bucket.

Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 12:59:24 -04:00
parent e1b38d5649
commit fa89c32110
6 changed files with 14 additions and 10 deletions

View File

@@ -53,7 +53,7 @@ public sealed class MissionProgressService : IMissionProgressService
var atLevel = catalogRows.FirstOrDefault(r => r.Level == viewerRow.Level);
if (atLevel is null || atLevel.EventType is null) continue;
var count = await _viewerRepo.GetCounterAsync(viewerId, atLevel.EventType, GameCalendarService.AllTime, ct);
var count = await _viewerRepo.GetCounterAsync(viewerId, atLevel.EventType, GameCalendarPeriods.AllTime, ct);
if (count >= atLevel.RequireNumber && viewerRow.AchievementStatus == 0)
{
viewerRow.AchievementStatus = 1;