refactor(calendar): expose AllTime via GameCalendarPeriods, not the concrete service

Move the "all-time" constant out of GameCalendarService (concrete) into a new
static class GameCalendarPeriods. Consumers using IGameCalendarService no
longer have to reach through the concrete class to name the lifetime bucket.

Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 12:59:24 -04:00
parent e1b38d5649
commit fa89c32110
6 changed files with 14 additions and 10 deletions

View File

@@ -107,7 +107,7 @@ public sealed class MissionAssembler : IMissionAssembler
foreach (var a in viewerAchievements.OrderBy(a => a.AchievementType))
{
if (!achievementCatalogByKey.TryGetValue((a.AchievementType, a.Level), out var catalog)) continue;
int total = catalog.EventType is null ? 0 : GetCounter(catalog.EventType, GameCalendarService.AllTime);
int total = catalog.EventType is null ? 0 : GetCounter(catalog.EventType, GameCalendarPeriods.AllTime);
int maxLevel = maxLevelByType.TryGetValue(a.AchievementType, out var ml) ? ml : a.Level;
dto.UserAchievementList.Add(new UserAchievementDto
{