refactor(calendar): expose AllTime via GameCalendarPeriods, not the concrete service
Move the "all-time" constant out of GameCalendarService (concrete) into a new static class GameCalendarPeriods. Consumers using IGameCalendarService no longer have to reach through the concrete class to name the lifetime bucket. Migrates 5 callsites (mission progress/assembler, admin, item purchase, tests). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -32,10 +32,14 @@ public interface IGameCalendarService
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IReadOnlyList<string> AllPeriods(DateTimeOffset when);
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}
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public static class GameCalendarPeriods
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{
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/// <summary>The lifetime bucket string — same constant regardless of reset boundary config.</summary>
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public const string AllTime = "all-time";
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}
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public class GameCalendarService : IGameCalendarService
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{
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public const string AllTime = "all-time";
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private readonly IGameConfigService _config;
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public GameCalendarService(IGameConfigService config)
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@@ -73,7 +77,7 @@ public class GameCalendarService : IGameCalendarService
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public IReadOnlyList<string> AllPeriods(DateTimeOffset when) => new[]
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{
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DayKey(when), WeekKey(when), MonthKey(when), AllTime,
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DayKey(when), WeekKey(when), MonthKey(when), GameCalendarPeriods.AllTime,
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};
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private DateTime MostRecentBoundary(DateTime nowUtc)
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