More story fixes
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@@ -140,6 +140,8 @@ public class StoryImporter
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row.ChapterSelectType = s.ChapterSelectType; row.StoryTypeOverwrite = s.StoryTypeOverwrite;
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row.IsUnderMaintenance = s.IsUnderMaintenance;
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row.IsPlayAnotherEndAppearanceAnimation = s.IsPlayAnotherEndAppearanceAnimation;
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row.IsSpoiler = s.IsSpoiler;
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row.SpoilerMessage = s.SpoilerMessage ?? string.Empty;
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return row;
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}
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@@ -160,7 +162,7 @@ public class StoryImporter
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row.ChapterEffectPath = c.ChapterEffectPath; row.ChapterClearTextId = c.ChapterClearTextId;
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row.Battle3dFieldId = c.Battle3dFieldId; row.BgmId = c.BgmId ?? "";
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row.SpecialBattleSettingId = c.SpecialBattleSettingId;
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row.ReleasePoint = c.ReleasePoint; row.IsMaintenanceChapter = c.IsMaintenanceChapter;
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row.ReleasePoint = c.ReleasePoint; row.UnlockText = c.UnlockText; row.IsMaintenanceChapter = c.IsMaintenanceChapter;
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row.IsPlayAnotherEndAppearanceAnimation = c.IsPlayAnotherEndAppearanceAnimation;
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row.IsReleasedAnotherEnd = c.IsReleasedAnotherEnd;
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row.IsSkipEnabled = c.IsSkipEnabled;
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@@ -233,6 +235,8 @@ public class StoryImporter
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public int ChapterSelectType { get; set; } public int StoryTypeOverwrite { get; set; }
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public bool IsUnderMaintenance { get; set; }
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public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
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public int IsSpoiler { get; set; }
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public string? SpoilerMessage { get; set; }
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}
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private class ChapterInput
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{
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@@ -251,7 +255,8 @@ public class StoryImporter
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public int Battle3dFieldId { get; set; }
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public string? BgmId { get; set; }
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public int? SpecialBattleSettingId { get; set; }
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public int ReleasePoint { get; set; } public bool IsMaintenanceChapter { get; set; }
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public int ReleasePoint { get; set; } public string? UnlockText { get; set; }
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public bool IsMaintenanceChapter { get; set; }
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public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
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public bool IsReleasedAnotherEnd { get; set; } public bool IsSkipEnabled { get; set; }
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public List<BattleSettingInput>? BattleSettings { get; set; }
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