More story fixes

This commit is contained in:
gamer147
2026-05-25 19:07:49 -04:00
parent ce8d80559b
commit fa0901b776
16 changed files with 6361 additions and 48 deletions

View File

@@ -140,6 +140,8 @@ public class StoryImporter
row.ChapterSelectType = s.ChapterSelectType; row.StoryTypeOverwrite = s.StoryTypeOverwrite;
row.IsUnderMaintenance = s.IsUnderMaintenance;
row.IsPlayAnotherEndAppearanceAnimation = s.IsPlayAnotherEndAppearanceAnimation;
row.IsSpoiler = s.IsSpoiler;
row.SpoilerMessage = s.SpoilerMessage ?? string.Empty;
return row;
}
@@ -160,7 +162,7 @@ public class StoryImporter
row.ChapterEffectPath = c.ChapterEffectPath; row.ChapterClearTextId = c.ChapterClearTextId;
row.Battle3dFieldId = c.Battle3dFieldId; row.BgmId = c.BgmId ?? "";
row.SpecialBattleSettingId = c.SpecialBattleSettingId;
row.ReleasePoint = c.ReleasePoint; row.IsMaintenanceChapter = c.IsMaintenanceChapter;
row.ReleasePoint = c.ReleasePoint; row.UnlockText = c.UnlockText; row.IsMaintenanceChapter = c.IsMaintenanceChapter;
row.IsPlayAnotherEndAppearanceAnimation = c.IsPlayAnotherEndAppearanceAnimation;
row.IsReleasedAnotherEnd = c.IsReleasedAnotherEnd;
row.IsSkipEnabled = c.IsSkipEnabled;
@@ -233,6 +235,8 @@ public class StoryImporter
public int ChapterSelectType { get; set; } public int StoryTypeOverwrite { get; set; }
public bool IsUnderMaintenance { get; set; }
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
public int IsSpoiler { get; set; }
public string? SpoilerMessage { get; set; }
}
private class ChapterInput
{
@@ -251,7 +255,8 @@ public class StoryImporter
public int Battle3dFieldId { get; set; }
public string? BgmId { get; set; }
public int? SpecialBattleSettingId { get; set; }
public int ReleasePoint { get; set; } public bool IsMaintenanceChapter { get; set; }
public int ReleasePoint { get; set; } public string? UnlockText { get; set; }
public bool IsMaintenanceChapter { get; set; }
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
public bool IsReleasedAnotherEnd { get; set; } public bool IsSkipEnabled { get; set; }
public List<BattleSettingInput>? BattleSettings { get; set; }