feat(battlenode): SessionBattleEngine skeleton + types (Phase 2 N0)

SessionContentsCreator mirrors the test HeadlessContentsCreator fully (all
IBattleMgrContentsCreator members) so it compiles; Setup/Receive throw pending
the Task 3/4 probes. New files use the 'engine' extern alias.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 14:49:18 -04:00
parent 83f82efe1b
commit f6cbde723b
5 changed files with 95 additions and 0 deletions

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@@ -18,6 +18,7 @@
<ItemGroup>
<ProjectReference Include="..\SVSim.BattleEngine\SVSim.BattleEngine.csproj" />
<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
</ItemGroup>
<ItemGroup>

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@@ -0,0 +1,17 @@
using System.Linq;
using NUnit.Framework;
using SVSim.BattleNode.Sessions.Engine;
namespace SVSim.BattleEngine.Tests.SessionEngine
{
[TestFixture]
public class SessionEngineConstructionTests
{
[Test]
public void SessionBattleEngine_instantiates_and_is_not_ready_before_setup()
{
var engine = new SessionBattleEngine();
Assert.That(engine.IsReady, Is.False);
}
}
}