feat(battlenode): SessionBattleEngine skeleton + types (Phase 2 N0)
SessionContentsCreator mirrors the test HeadlessContentsCreator fully (all IBattleMgrContentsCreator members) so it compiles; Setup/Receive throw pending the Task 3/4 probes. New files use the 'engine' extern alias. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -18,6 +18,7 @@
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<ItemGroup>
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<ProjectReference Include="..\SVSim.BattleEngine\SVSim.BattleEngine.csproj" />
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<ProjectReference Include="..\SVSim.BattleNode\SVSim.BattleNode.csproj" />
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</ItemGroup>
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<ItemGroup>
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@@ -0,0 +1,17 @@
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using System.Linq;
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using NUnit.Framework;
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using SVSim.BattleNode.Sessions.Engine;
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namespace SVSim.BattleEngine.Tests.SessionEngine
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{
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[TestFixture]
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public class SessionEngineConstructionTests
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{
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[Test]
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public void SessionBattleEngine_instantiates_and_is_not_ready_before_setup()
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{
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var engine = new SessionBattleEngine();
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Assert.That(engine.IsReady, Is.False);
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}
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}
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}
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