feat(battle-node): BuildMatched consumes MatchContext for player half

selfInfo cosmetics + 30-card selfDeck now read from MatchContext. Opponent
half stays in ScriptedProfiles. DummyCardId / BuildDummyDeck / PlayerMatched
Profile removed. Two new tests lock the deck-idx pairing and cosmetic
flow-through; TypedBodyWireShapeTests + lifecycle tests thread a fixture ctx.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 12:48:04 -04:00
parent 01f9bb722a
commit f589283572
5 changed files with 83 additions and 36 deletions

View File

@@ -1,4 +1,5 @@
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
@@ -11,26 +12,61 @@ public class ScriptedLifecycleTests
[Test]
public void BuildMatched_PutsOppoIdInSelfInfoEqualToTheRealOpponentVid()
{
var env = ScriptedLifecycle.BuildMatched(playerViewerId: 906243102, opponentViewerId: 847666884, battleId: "b");
var env = ScriptedLifecycle.BuildMatched(FixtureCtx(),
playerViewerId: 906243102, opponentViewerId: 847666884, battleId: "b");
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.Matched));
var body = (MatchedBody)env.Body;
Assert.That(body.SelfInfo.OppoId, Is.EqualTo(847666884L));
Assert.That(body.OppoInfo.OppoId, Is.EqualTo(906243102L));
// Bid travels in the envelope, not the Body — protect against the reserved-keys regression.
Assert.That(env.Bid, Is.EqualTo("b"));
// Typed bodies can't carry an envelope-level "bid" key by construction (no such property).
}
[Test]
public void BuildMatched_ContainsThirtyCardSelfDeck()
{
var env = ScriptedLifecycle.BuildMatched(1, 2, "b");
var env = ScriptedLifecycle.BuildMatched(FixtureCtx(), 1, 2, "b");
var body = (MatchedBody)env.Body;
Assert.That(body.SelfDeck.Count, Is.EqualTo(30));
}
[Test]
public void BuildMatched_deck_idxs_pair_1to30_with_context_card_ids()
{
var draftedDeck = Enumerable.Range(1, 30).Select(i => 200_000_000L + i).ToList();
var env = ScriptedLifecycle.BuildMatched(FixtureCtx(draftedDeck), 1, 2, "b");
var body = (MatchedBody)env.Body;
for (int i = 0; i < 30; i++)
{
Assert.That(body.SelfDeck[i].Idx, Is.EqualTo(i + 1),
$"slot {i}: idx should be 1-based position");
Assert.That(body.SelfDeck[i].CardId, Is.EqualTo(200_000_000L + i + 1),
$"slot {i}: cardId should be the drafted card");
}
}
[Test]
public void BuildMatched_selfInfo_cosmetics_flow_from_context()
{
var ctx = FixtureCtx() with
{
CountryCode = "JPN", UserName = "Drafter", SleeveId = "999",
EmblemId = "888", DegreeId = "777", FieldId = 42, IsOfficial = 1,
};
var env = ScriptedLifecycle.BuildMatched(ctx, 1, 2, "b");
var body = (MatchedBody)env.Body;
Assert.That(body.SelfInfo.CountryCode, Is.EqualTo("JPN"));
Assert.That(body.SelfInfo.UserName, Is.EqualTo("Drafter"));
Assert.That(body.SelfInfo.SleeveId, Is.EqualTo("999"));
Assert.That(body.SelfInfo.EmblemId, Is.EqualTo("888"));
Assert.That(body.SelfInfo.DegreeId, Is.EqualTo("777"));
Assert.That(body.SelfInfo.FieldId, Is.EqualTo(42));
Assert.That(body.SelfInfo.IsOfficial, Is.EqualTo(1));
}
[Test]
public void BuildBattleStart_HasTurnStateZeroAndBattleTypeEleven()
{
@@ -60,7 +96,6 @@ public class ScriptedLifecycleTests
public void ComputeHandAfterSwap_SwapMiddleCard_ReplacesWithFreshDeckIdx()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 2 });
// pos 0 keeps idx 1; pos 1 (was idx 2) gets next deck idx (4); pos 2 keeps idx 3.
Assert.That(hand, Is.EqualTo(new long[] { 1, 4, 3 }));
}
@@ -98,4 +133,11 @@ public class ScriptedLifecycleTests
var body = (OpponentTurnStartBody)env.Body;
Assert.That(body.Spin, Is.EqualTo(100));
}
private static MatchContext FixtureCtx(IReadOnlyList<long>? deck = null) => new(
SelfDeckCardIds: deck ?? Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}

View File

@@ -1,5 +1,6 @@
using System.Text.Json.Nodes;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
@@ -26,7 +27,7 @@ public class TypedBodyWireShapeTests
// Matching.StartBattleLoad reads it back, and GetSelfDeck().Select(...) crashes
// with "Value cannot be null. Parameter name: source". The prod wire format
// emits envelope keys (uri first) before body keys; we must too.
var env = ScriptedLifecycle.BuildMatched(
var env = ScriptedLifecycle.BuildMatched(FixtureCtx(),
playerViewerId: 1, opponentViewerId: 2, battleId: "b");
var json = MsgEnvelope.ToJson(env);
@@ -44,7 +45,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildMatched_SerializesAllWireKeysExpectedByTheClient()
{
var env = ScriptedLifecycle.BuildMatched(
var env = ScriptedLifecycle.BuildMatched(FixtureCtx(),
playerViewerId: 906243102, opponentViewerId: 847666884, battleId: "597830888107");
var json = MsgEnvelope.ToJson(env);
@@ -156,4 +157,16 @@ public class TypedBodyWireShapeTests
Assert.That(node["resultCode"]!.GetValue<int>(), Is.EqualTo(1));
Assert.That(node["uri"]!.GetValue<string>(), Is.EqualTo("TurnStart"));
}
/// <summary>
/// Wire-shape fixture: 30 copies of the legacy DummyCardId (100_011_010L) so the
/// existing literal assertions on <c>selfDeck[0].cardId</c> (line 81 above) keep working
/// after the MatchContext migration deletes the const.
/// </summary>
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}