feat(sleeve): shop catalog + /sleeve/{info,buy} endpoints
Schema: SleeveShopSeries -> SleeveShopProducts -> Rewards (owned).
Migration AddSleeveShop creates 3 tables with FK cascade.
Importer mirrors BuildDeck pattern: find-or-create per series/product,
rewards replaced wholesale on rerun (owned collection). 10 series,
270 products imported from seeds/sleeve-shop.json.
Controller:
- /sleeve/info returns wire-faithful dict-keyed shape
({sleeve_list: {<series_id>: {product_info: {<product_id>: ...}}}}).
is_purchased_product derived from viewer.Sleeves.Contains(sleeve_id).
- /sleeve/buy: sales_type 0=free / 1=crystal / 2=rupy / 3=ticket(501).
Validates series_product mismatch, currency, already-purchased.
Currency debited with post-state-total reward_list entry; cosmetic
grants dispatched through RewardGrantService.ApplyAsync (covers
sleeve + emblem bundled grants per product).
476 tests pass (was 466; +10 sleeve tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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SVSim.Database/Models/SleeveShopSeriesEntry.cs
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SVSim.Database/Models/SleeveShopSeriesEntry.cs
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using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One sleeve-shop series (a themed collection — e.g. series 3019 "BattlePass sleeves",
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/// series 3004 "Granblue Fantasy collab"). PK = wire series_id. IsEnabled gates whether
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/// /sleeve/info renders this series.
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/// </summary>
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public class SleeveShopSeriesEntry : BaseEntity<int>
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{
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public bool IsNew { get; set; }
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public bool IsEnabled { get; set; }
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public List<SleeveShopProductEntry> Products { get; set; } = new();
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}
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