refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring

Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:15:48 -04:00
parent 8085119439
commit f21ab7a38c
21 changed files with 49 additions and 395 deletions

View File

@@ -12,18 +12,24 @@ namespace SVSim.UnitTests.Controllers;
public class ArenaTwoPickBattleControllerTests
{
[Test]
public async Task DoMatching_AuthenticatedViewer_Returns3004WithBattleIdAndNodeUrl()
public async Task DoMatching_joiner_Returns3004WithBattleIdAndNodeUrlAndCardMaster()
{
using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, viewerId);
var vidA = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_021UL);
var vidB = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_022UL);
await SeedCompleteTwoPickRunAsync(factory, vidA);
await SeedCompleteTwoPickRunAsync(factory, vidB);
using var clientA = factory.CreateAuthenticatedClient(vidA);
using var clientB = factory.CreateAuthenticatedClient(vidB);
using var client = factory.CreateAuthenticatedClient(viewerId);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
// A parks first; B triggers the pair and gets the 3004 joiner response.
await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
var resp = await clientB.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await resp.Content.ReadAsStringAsync();
@@ -72,29 +78,6 @@ public class ArenaTwoPickBattleControllerTests
Assert.That(root.GetProperty("node_server_url").GetString(), Is.EqualTo(""));
}
[Test]
public async Task DoMatching_with_scripted_flag_returns_3004_Scripted_match_immediately()
{
using var factory = new SVSimTestFactory();
var vid = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, vid);
using var client = factory.CreateAuthenticatedClient(vid);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
var root = doc.RootElement;
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
}
[Test]
public async Task DoMatching_two_pollers_get_3004_joiner_and_3007_owner_with_same_BattleId()
{
@@ -137,35 +120,6 @@ public class ArenaTwoPickBattleControllerTests
"Owner and joiner must see the same node_server_url.");
}
[Test]
public async Task DoMatching_SoloDefaultsToScripted_flag_makes_solo_poll_return_3004_without_query_param()
{
using var factory = new SVSimTestFactory();
// BattleNodeOptions is a singleton in DI; flipping it before the request takes
// effect immediately for this factory. Real deployments toggle it via the
// "BattleNode:SoloDefaultsToScripted" key in appsettings*.json.
factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
var vid = await factory.SeedViewerAsync();
await SeedCompleteTwoPickRunAsync(factory, vid);
using var client = factory.CreateAuthenticatedClient(vid);
var req = new {
deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
viewer_id = "0", steam_id = 0, steam_session_ticket = "",
};
// No ?scripted=1 — the flag alone should drive the Scripted branch.
var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
var root = doc.RootElement;
Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
"SoloDefaultsToScripted=true should bypass pair-up and return a Scripted 3004 SUCCEEDED.");
Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"));
}
[Test]
public async Task DoMatching_NoActiveRun_Returns400WithErrorCode()

View File

@@ -1,118 +0,0 @@
using System.Net.Http.Json;
using System.Text.Json;
using Microsoft.Extensions.DependencyInjection;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
/// <summary>
/// Cross-family contract for <c>/do_matching</c>. The single load-bearing assertion: when
/// <see cref="BattleNodeOptions.SoloDefaultsToScripted"/> is <c>true</c>, every family's
/// first poll must bypass pair-up and return a SUCCEEDED matching_state with a battle_id +
/// node_server_url — not the 3002 RETRY of the normal pair-up path.
/// <para>
/// Adding a new family is the failure trigger for this test: the new controller MUST route
/// through <see cref="SVSim.EmulatedEntrypoint.Matching.IMatchingResolver"/>, or this test
/// fails. That's the point — the test enforces "stay in line" across families.
/// </para>
/// </summary>
[TestFixture]
public class DoMatchingContractTests
{
private static readonly object DoMatchingBody = new
{
deck_no = 1L,
need_init = 1,
log = 1,
excluded_field_id_list = Array.Empty<long>(),
use_stage_select = 1,
is_default_skin = 0,
viewer_id = "0",
steam_id = 0,
steam_session_ticket = "",
};
[TestCase("/arena_two_pick_battle/do_matching", FamilyKind.TwoPick)]
[TestCase("/rotation_rank_battle/do_matching", FamilyKind.RankRotation)]
[TestCase("/unlimited_rank_battle/do_matching", FamilyKind.RankUnlimited)]
public async Task SoloDefaultsToScripted_short_circuits_every_family_to_immediate_SUCCEEDED(string url, FamilyKind family)
{
await using var factory = new SVSimTestFactory();
factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
var viewerId = await factory.SeedViewerAsync();
await SetupFamilyAsync(factory, viewerId, family);
using var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsJsonAsync(url, DoMatchingBody);
Assert.That(resp.IsSuccessStatusCode, Is.True, $"Expected 2xx from {url}, got {resp.StatusCode}.");
using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
var root = doc.RootElement;
var state = root.GetProperty("matching_state").GetInt32();
Assert.That(state, Is.Not.EqualTo(3002),
$"{url}: SoloDefaultsToScripted=true must bypass pair-up; saw matching_state=3002 RETRY which means the family didn't honor the flag (probably forgot to route through IMatchingResolver).");
Assert.That(state, Is.AnyOf(3004, 3007, 3011),
$"{url}: matching_state must be SUCCEEDED (3004), SUCCEEDED_OWNER (3007), or AI_SUCCEEDED (3011) — got {state}.");
Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty,
$"{url}: SUCCEEDED responses must carry battle_id.");
Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"),
$"{url}: node_server_url must point at the WS endpoint.");
}
// Each family has different prerequisites — TK2 needs an active draft run, rank needs
// a deck for the requested format. The factory's seeders are sufficient for both.
public enum FamilyKind { TwoPick, RankRotation, RankUnlimited }
private static async Task SetupFamilyAsync(SVSimTestFactory factory, long viewerId, FamilyKind family)
{
switch (family)
{
case FamilyKind.TwoPick:
await SeedCompleteTwoPickRunAsync(factory, viewerId);
break;
case FamilyKind.RankRotation:
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1);
break;
case FamilyKind.RankUnlimited:
await factory.SeedGlobalsAsync();
await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 1);
break;
default:
throw new ArgumentOutOfRangeException(nameof(family));
}
}
// Mirrors ArenaTwoPickBattleControllerTests.SeedCompleteTwoPickRunAsync. Duplicated
// rather than promoted because the original is a private static there and only this
// test class needs to share it cross-family today; promote if a third caller surfaces.
private static async Task SeedCompleteTwoPickRunAsync(SVSimTestFactory factory, long viewerId)
{
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var deck = Enumerable.Range(1, 30).Select(i => 100_011_000L + i).ToList();
db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
{
ViewerId = viewerId,
EntryId = 1,
ClassId = 1,
LeaderSkinId = 1,
SelectedCardIdsJson = JsonSerializer.Serialize(deck),
IsSelectCompleted = true,
MaxBattleCount = 5,
CandidateClassIdsJson = "[1,2,3]",
PendingPickSetsJson = "[]",
ResultListJson = "[]",
NextCandidateId = 1,
});
await db.SaveChangesAsync();
}
}