refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring

Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:15:48 -04:00
parent 8085119439
commit f21ab7a38c
21 changed files with 49 additions and 395 deletions

View File

@@ -12,9 +12,8 @@ namespace SVSim.UnitTests.BattleNode.Sessions;
/// <summary>
/// Audit Md11 — confirms <see cref="BattleSession.RunAsync"/> drops the per-RealParticipant
/// <see cref="SVSim.BattleNode.Reliability.OutboundSequencer"/> archive when the session
/// terminates. The Scripted bot has no outbound archive of its own, so the test uses a
/// Scripted session (one Real, one ScriptedBot) and asserts only the Real side's archive
/// is cleared.
/// terminates. The NoOp bot has no outbound archive of its own, so the test uses a Bot
/// session (one Real, one NoOpBot) and asserts only the Real side's archive is cleared.
/// </summary>
[TestFixture]
public class BattleSessionTerminateCascadeTests
@@ -25,7 +24,7 @@ public class BattleSessionTerminateCascadeTests
var ws = new TestWebSocket();
var real = new RealParticipant(
ws, viewerId: 1, MakeFakeContext(), NullLogger<RealParticipant>.Instance);
var bot = new ScriptedBotParticipant();
var bot = new NoOpBotParticipant();
// Pre-load the archive so we can prove it was cleared (not just empty).
real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
@@ -33,7 +32,7 @@ public class BattleSessionTerminateCascadeTests
Assume.That(real.Outbound.Archive.Count, Is.EqualTo(2), "Precondition: archive populated.");
var session = new BattleSession(
battleId: "test-bid", type: BattleType.Scripted,
battleId: "test-bid", type: BattleType.Bot,
a: real, b: bot, log: NullLogger<BattleSession>.Instance);
// Drive RunAsync to completion: closing the incoming side causes

View File

@@ -1,4 +1,4 @@
using NUnit.Framework;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
@@ -14,7 +14,7 @@ public class InMemoryBattleSessionStoreTests
[Test]
public void RegisterThenGet_ReturnsRegisteredBattle()
{
var battle = new PendingBattle("bid-1", BattleType.Scripted, new BattlePlayer(906243102, FixtureCtx()), null);
var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
_store.RegisterPending(battle);
Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
@@ -29,7 +29,7 @@ public class InMemoryBattleSessionStoreTests
[Test]
public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
{
_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
Assert.That(_store.RemovePending("bid"), Is.True);
Assert.That(_store.RemovePending("bid"), Is.False);
}
@@ -37,8 +37,8 @@ public class InMemoryBattleSessionStoreTests
[Test]
public void Register_DuplicateBattleId_OverwritesPrior()
{
_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(2, FixtureCtx()), null));
_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
Assert.That(_store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(2));
}
@@ -49,3 +49,4 @@ public class InMemoryBattleSessionStoreTests
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleType: 11);
}