refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring
Deletes the scripted opponent and every entry point that created a BattleType.Scripted session (the ?scripted=1 query opt-in, the SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case, the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout fallback are untouched. ResolveAsync drops its scriptedOptIn parameter. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -8,19 +8,19 @@ namespace SVSim.UnitTests.BattleNode.Bridge;
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public class MatchingBridgeTests
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{
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[Test]
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public void RegisterBattle_Scripted_stores_pending_and_returns_node_url()
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public void RegisterBattle_Bot_stores_pending_and_returns_node_url()
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{
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var store = new InMemoryBattleSessionStore();
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var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" });
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var p1 = new BattlePlayer(906243102, FixtureCtx());
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var match = bridge.RegisterBattle(p1, p2: null, BattleType.Scripted);
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var match = bridge.RegisterBattle(p1, p2: null, BattleType.Bot);
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Assert.That(match.NodeServerUrl, Is.EqualTo("localhost:5148/socket.io/"));
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Assert.That(match.BattleId, Is.Not.Empty);
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var pending = store.TryGetPending(match.BattleId);
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Assert.That(pending, Is.Not.Null);
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Assert.That(pending!.Type, Is.EqualTo(BattleType.Scripted));
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Assert.That(pending!.Type, Is.EqualTo(BattleType.Bot));
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Assert.That(pending.P1.ViewerId, Is.EqualTo(906243102));
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Assert.That(pending.P2, Is.Null);
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}
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@@ -30,8 +30,8 @@ public class MatchingBridgeTests
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var a = bridge.RegisterBattle(new BattlePlayer(1, FixtureCtx()), null, BattleType.Scripted);
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var b = bridge.RegisterBattle(new BattlePlayer(2, FixtureCtx()), null, BattleType.Scripted);
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var a = bridge.RegisterBattle(new BattlePlayer(1, FixtureCtx()), null, BattleType.Bot);
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var b = bridge.RegisterBattle(new BattlePlayer(2, FixtureCtx()), null, BattleType.Bot);
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Assert.That(a.BattleId, Is.Not.EqualTo(b.BattleId));
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}
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@@ -41,7 +41,7 @@ public class MatchingBridgeTests
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{
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var bridge = new MatchingBridge(new InMemoryBattleSessionStore(), new BattleNodeOptions());
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var match = bridge.RegisterBattle(new BattlePlayer(1, FixtureCtx()), null, BattleType.Scripted);
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var match = bridge.RegisterBattle(new BattlePlayer(1, FixtureCtx()), null, BattleType.Bot);
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Assert.That(match.BattleId, Has.Length.EqualTo(12));
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Assert.That(match.BattleId, Does.Match("^[0-9]{12}$"));
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@@ -173,8 +173,8 @@ public class ScriptedLifecycleTests
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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// Mirrors ScriptedBotParticipant.Context — the scripted opponent's MatchContext fixture
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// that the new BuildMatched/BuildBattleStart helpers read from for the oppo half.
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// A prod-captured opponent MatchContext fixture that the BuildMatched/BuildBattleStart
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// helpers read from for the oppo half.
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private static MatchContext ScriptedBotCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 0L).ToList(),
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ClassId: "8", CharaId: "8", CardMasterName: "card_master_node_10015",
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@@ -159,7 +159,7 @@ public class TypedBodyWireShapeTests
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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// Mirrors ScriptedBotParticipant.Context — 30-card deck and the prod-captured opponent
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// Prod-captured opponent fixture — 30-card deck and the prod-captured opponent
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// cosmetics (ClassId/CharaId "8") so the wire bytes asserted below (oppoInfo classId/charaId,
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// oppoDeckCount=30, etc.) remain byte-identical after the BuildMatched/BuildBattleStart
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// signature change.
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@@ -12,9 +12,8 @@ namespace SVSim.UnitTests.BattleNode.Sessions;
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/// <summary>
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/// Audit Md11 — confirms <see cref="BattleSession.RunAsync"/> drops the per-RealParticipant
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/// <see cref="SVSim.BattleNode.Reliability.OutboundSequencer"/> archive when the session
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/// terminates. The Scripted bot has no outbound archive of its own, so the test uses a
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/// Scripted session (one Real, one ScriptedBot) and asserts only the Real side's archive
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/// is cleared.
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/// terminates. The NoOp bot has no outbound archive of its own, so the test uses a Bot
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/// session (one Real, one NoOpBot) and asserts only the Real side's archive is cleared.
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/// </summary>
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[TestFixture]
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public class BattleSessionTerminateCascadeTests
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@@ -25,7 +24,7 @@ public class BattleSessionTerminateCascadeTests
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var ws = new TestWebSocket();
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var real = new RealParticipant(
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ws, viewerId: 1, MakeFakeContext(), NullLogger<RealParticipant>.Instance);
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var bot = new ScriptedBotParticipant();
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var bot = new NoOpBotParticipant();
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// Pre-load the archive so we can prove it was cleared (not just empty).
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real.Outbound.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
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@@ -33,7 +32,7 @@ public class BattleSessionTerminateCascadeTests
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Assume.That(real.Outbound.Archive.Count, Is.EqualTo(2), "Precondition: archive populated.");
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var session = new BattleSession(
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battleId: "test-bid", type: BattleType.Scripted,
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battleId: "test-bid", type: BattleType.Bot,
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a: real, b: bot, log: NullLogger<BattleSession>.Instance);
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// Drive RunAsync to completion: closing the incoming side causes
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@@ -1,4 +1,4 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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@@ -14,7 +14,7 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void RegisterThenGet_ReturnsRegisteredBattle()
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{
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var battle = new PendingBattle("bid-1", BattleType.Scripted, new BattlePlayer(906243102, FixtureCtx()), null);
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var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
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_store.RegisterPending(battle);
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Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
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@@ -29,7 +29,7 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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Assert.That(_store.RemovePending("bid"), Is.True);
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Assert.That(_store.RemovePending("bid"), Is.False);
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}
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@@ -37,8 +37,8 @@ public class InMemoryBattleSessionStoreTests
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[Test]
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public void Register_DuplicateBattleId_OverwritesPrior()
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{
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(1, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Scripted, new BattlePlayer(2, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
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Assert.That(_store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(2));
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}
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@@ -49,3 +49,4 @@ public class InMemoryBattleSessionStoreTests
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EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
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BattleType: 11);
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}
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@@ -12,18 +12,24 @@ namespace SVSim.UnitTests.Controllers;
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public class ArenaTwoPickBattleControllerTests
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{
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[Test]
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public async Task DoMatching_AuthenticatedViewer_Returns3004WithBattleIdAndNodeUrl()
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public async Task DoMatching_joiner_Returns3004WithBattleIdAndNodeUrlAndCardMaster()
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{
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using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, viewerId);
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var vidA = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_021UL);
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var vidB = await factory.SeedViewerAsync(steamId: 76_561_198_000_000_022UL);
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await SeedCompleteTwoPickRunAsync(factory, vidA);
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await SeedCompleteTwoPickRunAsync(factory, vidB);
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using var clientA = factory.CreateAuthenticatedClient(vidA);
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using var clientB = factory.CreateAuthenticatedClient(vidB);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
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// A parks first; B triggers the pair and gets the 3004 joiner response.
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await clientA.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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var resp = await clientB.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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@@ -72,29 +78,6 @@ public class ArenaTwoPickBattleControllerTests
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Assert.That(root.GetProperty("node_server_url").GetString(), Is.EqualTo(""));
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}
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[Test]
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public async Task DoMatching_with_scripted_flag_returns_3004_Scripted_match_immediately()
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{
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using var factory = new SVSimTestFactory();
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var vid = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching?scripted=1", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004));
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
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}
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[Test]
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public async Task DoMatching_two_pollers_get_3004_joiner_and_3007_owner_with_same_BattleId()
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{
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@@ -137,35 +120,6 @@ public class ArenaTwoPickBattleControllerTests
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"Owner and joiner must see the same node_server_url.");
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}
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[Test]
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public async Task DoMatching_SoloDefaultsToScripted_flag_makes_solo_poll_return_3004_without_query_param()
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{
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using var factory = new SVSimTestFactory();
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// BattleNodeOptions is a singleton in DI; flipping it before the request takes
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// effect immediately for this factory. Real deployments toggle it via the
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// "BattleNode:SoloDefaultsToScripted" key in appsettings*.json.
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factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
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var vid = await factory.SeedViewerAsync();
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await SeedCompleteTwoPickRunAsync(factory, vid);
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using var client = factory.CreateAuthenticatedClient(vid);
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var req = new {
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deck_no = 1L, need_init = 1, log = 1, excluded_field_id_list = new long[] { }, use_stage_select = 1, is_default_skin = 0,
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viewer_id = "0", steam_id = 0, steam_session_ticket = "",
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};
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// No ?scripted=1 — the flag alone should drive the Scripted branch.
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var resp = await client.PostAsync("/arena_two_pick_battle/do_matching", JsonContent.Create(req));
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var root = doc.RootElement;
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Assert.That(root.GetProperty("matching_state").GetInt32(), Is.EqualTo(3004),
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"SoloDefaultsToScripted=true should bypass pair-up and return a Scripted 3004 SUCCEEDED.");
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty);
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Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"));
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}
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[Test]
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public async Task DoMatching_NoActiveRun_Returns400WithErrorCode()
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@@ -1,118 +0,0 @@
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using System.Net.Http.Json;
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using System.Text.Json;
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using Microsoft.Extensions.DependencyInjection;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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/// <summary>
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/// Cross-family contract for <c>/do_matching</c>. The single load-bearing assertion: when
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/// <see cref="BattleNodeOptions.SoloDefaultsToScripted"/> is <c>true</c>, every family's
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/// first poll must bypass pair-up and return a SUCCEEDED matching_state with a battle_id +
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/// node_server_url — not the 3002 RETRY of the normal pair-up path.
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/// <para>
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/// Adding a new family is the failure trigger for this test: the new controller MUST route
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/// through <see cref="SVSim.EmulatedEntrypoint.Matching.IMatchingResolver"/>, or this test
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/// fails. That's the point — the test enforces "stay in line" across families.
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/// </para>
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/// </summary>
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[TestFixture]
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public class DoMatchingContractTests
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{
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private static readonly object DoMatchingBody = new
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{
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deck_no = 1L,
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need_init = 1,
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log = 1,
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excluded_field_id_list = Array.Empty<long>(),
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use_stage_select = 1,
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is_default_skin = 0,
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viewer_id = "0",
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steam_id = 0,
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steam_session_ticket = "",
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};
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[TestCase("/arena_two_pick_battle/do_matching", FamilyKind.TwoPick)]
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[TestCase("/rotation_rank_battle/do_matching", FamilyKind.RankRotation)]
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[TestCase("/unlimited_rank_battle/do_matching", FamilyKind.RankUnlimited)]
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public async Task SoloDefaultsToScripted_short_circuits_every_family_to_immediate_SUCCEEDED(string url, FamilyKind family)
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{
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await using var factory = new SVSimTestFactory();
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factory.Services.GetRequiredService<BattleNodeOptions>().SoloDefaultsToScripted = true;
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var viewerId = await factory.SeedViewerAsync();
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await SetupFamilyAsync(factory, viewerId, family);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var resp = await client.PostAsJsonAsync(url, DoMatchingBody);
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Assert.That(resp.IsSuccessStatusCode, Is.True, $"Expected 2xx from {url}, got {resp.StatusCode}.");
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var root = doc.RootElement;
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var state = root.GetProperty("matching_state").GetInt32();
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Assert.That(state, Is.Not.EqualTo(3002),
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$"{url}: SoloDefaultsToScripted=true must bypass pair-up; saw matching_state=3002 RETRY which means the family didn't honor the flag (probably forgot to route through IMatchingResolver).");
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Assert.That(state, Is.AnyOf(3004, 3007, 3011),
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$"{url}: matching_state must be SUCCEEDED (3004), SUCCEEDED_OWNER (3007), or AI_SUCCEEDED (3011) — got {state}.");
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Assert.That(root.GetProperty("battle_id").GetString(), Is.Not.Null.And.Not.Empty,
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$"{url}: SUCCEEDED responses must carry battle_id.");
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Assert.That(root.GetProperty("node_server_url").GetString(), Does.Contain("/socket.io/"),
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$"{url}: node_server_url must point at the WS endpoint.");
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}
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// Each family has different prerequisites — TK2 needs an active draft run, rank needs
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// a deck for the requested format. The factory's seeders are sufficient for both.
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public enum FamilyKind { TwoPick, RankRotation, RankUnlimited }
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private static async Task SetupFamilyAsync(SVSimTestFactory factory, long viewerId, FamilyKind family)
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{
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switch (family)
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{
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case FamilyKind.TwoPick:
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await SeedCompleteTwoPickRunAsync(factory, viewerId);
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break;
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case FamilyKind.RankRotation:
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await factory.SeedGlobalsAsync();
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await factory.SeedDeckAsync(viewerId, Format.Rotation, number: 1);
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break;
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case FamilyKind.RankUnlimited:
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await factory.SeedGlobalsAsync();
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await factory.SeedDeckAsync(viewerId, Format.Unlimited, number: 1);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(family));
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}
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}
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// Mirrors ArenaTwoPickBattleControllerTests.SeedCompleteTwoPickRunAsync. Duplicated
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// rather than promoted because the original is a private static there and only this
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// test class needs to share it cross-family today; promote if a third caller surfaces.
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private static async Task SeedCompleteTwoPickRunAsync(SVSimTestFactory factory, long viewerId)
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var deck = Enumerable.Range(1, 30).Select(i => 100_011_000L + i).ToList();
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db.ViewerArenaTwoPickRuns.Add(new ViewerArenaTwoPickRun
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{
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ViewerId = viewerId,
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EntryId = 1,
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ClassId = 1,
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LeaderSkinId = 1,
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SelectedCardIdsJson = JsonSerializer.Serialize(deck),
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IsSelectCompleted = true,
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MaxBattleCount = 5,
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CandidateClassIdsJson = "[1,2,3]",
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PendingPickSetsJson = "[]",
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ResultListJson = "[]",
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NextCandidateId = 1,
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});
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await db.SaveChangesAsync();
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}
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}
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@@ -35,41 +35,6 @@ public class MatchingResolverTests
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CountryCode: "JP", UserName: $"P{vid}", SleeveId: "0",
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EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11));
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[Test]
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public async Task When_scriptedOptIn_is_true_registers_Scripted_and_returns_3004()
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{
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var h = BuildHarness();
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var player = Player();
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h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
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.Returns(new PendingMatch("bid-scripted", "node.local/socket.io/"));
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var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: true, default);
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|
||||
Assert.That(r.MatchingState, Is.EqualTo(3004));
|
||||
Assert.That(r.BattleId, Is.EqualTo("bid-scripted"));
|
||||
Assert.That(r.NodeServerUrl, Is.EqualTo("node.local/socket.io/"));
|
||||
h.Bridge.VerifyAll();
|
||||
h.PairUp.Verify(p => p.TryPairAsync(It.IsAny<string>(), It.IsAny<BattlePlayer>(), It.IsAny<CancellationToken>()), Times.Never);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task When_options_SoloDefaultsToScripted_is_true_registers_Scripted_for_any_mode()
|
||||
{
|
||||
// Cross-family contract: the process-wide flag overrides pair-up for every mode,
|
||||
// not just TK2.
|
||||
var h = BuildHarness();
|
||||
h.Options.SoloDefaultsToScripted = true;
|
||||
var player = Player();
|
||||
h.Bridge.Setup(b => b.RegisterBattle(player, null, BattleType.Scripted))
|
||||
.Returns(new PendingMatch("bid-rank-scripted", "node.local/socket.io/"));
|
||||
|
||||
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
|
||||
|
||||
Assert.That(r.MatchingState, Is.EqualTo(3004));
|
||||
Assert.That(r.BattleId, Is.EqualTo("bid-rank-scripted"));
|
||||
h.PairUp.Verify(p => p.TryPairAsync(It.IsAny<string>(), It.IsAny<BattlePlayer>(), It.IsAny<CancellationToken>()), Times.Never);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task When_neither_flag_set_calls_pairUp_and_parks_returns_3002_with_empty_url()
|
||||
{
|
||||
@@ -78,7 +43,7 @@ public class MatchingResolverTests
|
||||
h.PairUp.Setup(p => p.TryPairAsync("arena_two_pick_battle", player, It.IsAny<CancellationToken>()))
|
||||
.ReturnsAsync((PairUpResult?)null);
|
||||
|
||||
var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, scriptedOptIn: false, default);
|
||||
var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, default);
|
||||
|
||||
Assert.That(r.MatchingState, Is.EqualTo(3002));
|
||||
Assert.That(r.BattleId, Is.Null);
|
||||
@@ -94,7 +59,7 @@ public class MatchingResolverTests
|
||||
h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
|
||||
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: true, IsAiFallback: false));
|
||||
|
||||
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
|
||||
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default);
|
||||
|
||||
Assert.That(r.MatchingState, Is.EqualTo(3007));
|
||||
Assert.That(r.BattleId, Is.EqualTo("bid-x"));
|
||||
@@ -108,7 +73,7 @@ public class MatchingResolverTests
|
||||
h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
|
||||
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: false, IsAiFallback: false));
|
||||
|
||||
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, scriptedOptIn: false, default);
|
||||
var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default);
|
||||
|
||||
Assert.That(r.MatchingState, Is.EqualTo(3004));
|
||||
}
|
||||
@@ -122,7 +87,7 @@ public class MatchingResolverTests
|
||||
h.PairUp.Setup(p => p.TryPairAsync("unlimited_rank_battle", player, It.IsAny<CancellationToken>()))
|
||||
.ReturnsAsync(new PairUpResult(new PendingMatch("bid-ai", "node.local/socket.io/"), IsOwner: true, IsAiFallback: true));
|
||||
|
||||
var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, scriptedOptIn: false, default);
|
||||
var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, default);
|
||||
|
||||
Assert.That(r.MatchingState, Is.EqualTo(3011));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user