refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring

Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:15:48 -04:00
parent 8085119439
commit f21ab7a38c
21 changed files with 49 additions and 395 deletions

View File

@@ -132,10 +132,7 @@ public sealed class RankBattleController : ControllerBase
return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
}
// Rank battle has no ?scripted=1 query opt-in (no live capture has shown such a
// param on the rank URLs). The process-wide BattleNodeOptions.SoloDefaultsToScripted
// toggle is the only scripted entry point and is honored inside the resolver.
var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), scriptedOptIn: false, ct);
var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), ct);
return Ok(new DoMatchingResponseDto
{