refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring

Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:15:48 -04:00
parent 8085119439
commit f21ab7a38c
21 changed files with 49 additions and 395 deletions

View File

@@ -27,20 +27,13 @@ public class ArenaTwoPickBattleController : SVSimController
[HttpPost("do_matching")]
public async Task<IActionResult> DoMatching(
[FromBody] DoMatchingRequest req,
[FromQuery(Name = "scripted")] string? scripted = null,
CancellationToken ct = default)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
// Accept "1" or "true" (case-insensitive) as per-request opt-in for the Scripted
// path. ASP.NET's default bool binder rejects "1", so parse permissively here.
// BattleNodeOptions.SoloDefaultsToScripted is the process-wide equivalent and is
// applied inside the resolver.
var scriptedOptIn = scripted is not null
&& (scripted == "1" || string.Equals(scripted, "true", StringComparison.OrdinalIgnoreCase));
try
{
var ctx = await _matchContextBuilder.BuildForTwoPickAsync(vid);
var r = await _resolver.ResolveAsync("arena_two_pick_battle", new BattlePlayer(vid, ctx), scriptedOptIn, ct);
var r = await _resolver.ResolveAsync("arena_two_pick_battle", new BattlePlayer(vid, ctx), ct);
return Ok(new DoMatchingResponseDto
{
MatchingState = r.MatchingState,

View File

@@ -132,10 +132,7 @@ public sealed class RankBattleController : ControllerBase
return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
}
// Rank battle has no ?scripted=1 query opt-in (no live capture has shown such a
// param on the rank URLs). The process-wide BattleNodeOptions.SoloDefaultsToScripted
// toggle is the only scripted entry point and is honored inside the resolver.
var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), scriptedOptIn: false, ct);
var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), ct);
return Ok(new DoMatchingResponseDto
{