refactor(battle-node): remove ScriptedBotParticipant and dev-affordance wiring

Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:15:48 -04:00
parent 8085119439
commit f21ab7a38c
21 changed files with 49 additions and 395 deletions

View File

@@ -120,18 +120,6 @@ public sealed class BattleNodeWebSocketHandler
switch (pending.Type)
{
case BattleType.Scripted:
{
_store.RemovePending(battleId);
var realParticipant = new RealParticipant(ws, viewerId, pending.P1.Context,
_loggerFactory.CreateLogger<RealParticipant>(), _options.DiagnosticLogging);
var scriptedBot = new ScriptedBotParticipant();
var session = new BattleSession(battleId, pending.Type, realParticipant, scriptedBot,
_loggerFactory.CreateLogger<BattleSession>());
await session.RunAsync(ctx.RequestAborted);
break;
}
case BattleType.Pvp:
{
// Pick this connection's MatchContext (P1's if isP1, P2's if isP2).