refactor(user-class): require owned skin list, read IsRandomLeaderSkin from data
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@@ -192,7 +192,9 @@ public class LoadController : SVSimController
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.Select(d => new UserDeck(d)).ToList()
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},
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UserCards = allCardsAsOwned.Select(card => new UserCard(card)).ToList(),
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UserClasses = viewer.Classes.Select(vc => new UserClass(vc)).ToList(),
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UserClasses = viewer.Classes.Select(vc => new UserClass(
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vc,
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viewer.LeaderSkins.Where(s => s.ClassId == vc.Class.Id).Select(s => s.Id).ToList())).ToList(),
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Sleeves = cosmetics.SleeveIds.Select(id => new SleeveIdentifier { SleeveId = id }).ToList(),
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UserEmblems = cosmetics.EmblemIds.Select(id => new EmblemIdentifier { EmblemId = id }).ToList(),
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UserDegrees = cosmetics.DegreeIds.Select(id => new DegreeIdentifier { DegreeId = id }).ToList(),
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