refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-07 00:47:33 -04:00
parent a30a496265
commit f1c96ed37d
3 changed files with 26 additions and 41 deletions

View File

@@ -281,7 +281,7 @@ internal sealed class NodeNativeBattleHarness : IDisposable
public bool IsEvolved(bool playerSeat, int boardPos) => Engine.IsEvolved(playerSeat, boardPos);
/// <summary>The seat's current evolve-point count (M-HC-4b). An evolve spends one EP.</summary>
public int Ep(bool playerSeat) => Engine.Ep(playerSeat);
public int EpCount(bool playerSeat) => Engine.EpCount(playerSeat);
/// <summary>Turns remaining until the seat may evolve (0 == unlocked) (M-HC-4b).</summary>
public int EvolveWaitTurnCount(bool playerSeat) => Engine.EvolveWaitTurnCount(playerSeat);