refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -281,7 +281,7 @@ internal sealed class NodeNativeBattleHarness : IDisposable
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public bool IsEvolved(bool playerSeat, int boardPos) => Engine.IsEvolved(playerSeat, boardPos);
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/// <summary>The seat's current evolve-point count (M-HC-4b). An evolve spends one EP.</summary>
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public int Ep(bool playerSeat) => Engine.Ep(playerSeat);
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public int EpCount(bool playerSeat) => Engine.EpCount(playerSeat);
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/// <summary>Turns remaining until the seat may evolve (0 == unlocked) (M-HC-4b).</summary>
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public int EvolveWaitTurnCount(bool playerSeat) => Engine.EvolveWaitTurnCount(playerSeat);
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