refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -224,7 +224,7 @@ internal sealed class SessionBattleEngine
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/// evolve spends one EP, so the evolve test asserts this decrements by 1. EP is granted at setup by
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/// the engine's <c>SetupEvolCount</c> (2 for the game-first seat, 3 for the second) and unlocks once
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/// <c>EvolveWaitTurnCount</c> has counted down (M-HC-4b).</summary>
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public int Ep(bool playerSeat) => Seat(playerSeat).CurrentEpCount;
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public int EpCount(bool playerSeat) => Seat(playerSeat).CurrentEpCount;
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/// <summary>Turns remaining until <paramref name="playerSeat"/> may evolve
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/// (<see cref="BattlePlayerBase.EvolveWaitTurnCount"/>); 0 means evolve is unlocked. Lets a test ramp to
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