refactor(battlenode): M-HC-4 cleanup — EpCount rename, dedupe evolve-ramp, drop tautological guard

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-07 00:47:33 -04:00
parent a30a496265
commit f1c96ed37d
3 changed files with 26 additions and 41 deletions

View File

@@ -224,7 +224,7 @@ internal sealed class SessionBattleEngine
/// evolve spends one EP, so the evolve test asserts this decrements by 1. EP is granted at setup by
/// the engine's <c>SetupEvolCount</c> (2 for the game-first seat, 3 for the second) and unlocks once
/// <c>EvolveWaitTurnCount</c> has counted down (M-HC-4b).</summary>
public int Ep(bool playerSeat) => Seat(playerSeat).CurrentEpCount;
public int EpCount(bool playerSeat) => Seat(playerSeat).CurrentEpCount;
/// <summary>Turns remaining until <paramref name="playerSeat"/> may evolve
/// (<see cref="BattlePlayerBase.EvolveWaitTurnCount"/>); 0 means evolve is unlocked. Lets a test ramp to