feat(pack): gacha-point endpoint DTOs
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33
SVSim.EmulatedEntrypoint/Models/Dtos/GachaPointRewardDto.cs
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33
SVSim.EmulatedEntrypoint/Models/Dtos/GachaPointRewardDto.cs
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// One row of <c>gacha_point_rewards[]</c>. The client groups by <see cref="ClassId"/>
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/// (CardBasePrm.ClanType, stringified on the wire) inside GachaPointExchangeInfoTask.Parse.
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/// </summary>
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[MessagePackObject]
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public class GachaPointRewardDto
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{
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/// <summary>Stringified on the wire (e.g. "0", "1"). CardBasePrm.ClanType value.</summary>
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[JsonPropertyName("class_id")]
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[Key("class_id")]
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public string ClassId { get; set; } = "0";
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[JsonPropertyName("card_id")]
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[Key("card_id")]
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public long CardId { get; set; }
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[JsonPropertyName("reward_list")]
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[Key("reward_list")]
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public List<GachaPointRewardDetailEntry> RewardList { get; set; } = new();
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[JsonPropertyName("is_received")]
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[Key("is_received")]
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public bool IsReceived { get; set; }
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[JsonPropertyName("is_display_prize")]
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[Key("is_display_prize")]
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public bool IsDisplayPrize { get; set; }
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}
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