feat(pack): gacha-point endpoint DTOs
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using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// One entry inside <c>gacha_point_rewards[i].reward_list</c>. Different shape from the
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/// post-state-totals <see cref="RewardListEntry"/> used by /pack/open: this is a catalog
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/// declaration ("here's what you'd get if you exchanged"), not a viewer-state assignment.
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/// Wire keys verified against prod capture data_dumps/traffic_prod_tradeables_capture.ndjson.
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/// </summary>
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[MessagePackObject]
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public class GachaPointRewardDetailEntry
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{
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[JsonPropertyName("reward_type")]
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[Key("reward_type")]
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public int RewardType { get; set; }
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[JsonPropertyName("reward_detail_id")]
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[Key("reward_detail_id")]
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public long RewardDetailId { get; set; }
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[JsonPropertyName("reward_number")]
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[Key("reward_number")]
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public int RewardNumber { get; set; } = 1;
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}
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