feat(guild_chat): deck + replay attachments
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,14 +1,15 @@
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using MessagePack;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
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/// <summary>
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/// Response for POST /guild_chat/deck_log.
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/// deck_log keys are stringified API-side Format ints (e.g. "1", "2").
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/// TODO(task-17): replace deck_log with typed DTOs when DeckLogData shape is fully specified.
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/// Crossover/MyRotation keys must be OMITTED (not empty arrays) when those formats are disabled.
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/// deck_log keys are stringified API-side Format ints (e.g. "1", "2", "3").
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/// Rotation / Unlimited / PreRotation buckets are always present.
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/// Crossover / MyRotation keys are included only when non-empty (client uses TryGetValue).
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/// </summary>
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[MessagePackObject]
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public class GuildChatDeckLogResponse
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@@ -19,8 +20,9 @@ public class GuildChatDeckLogResponse
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/// <summary>
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/// Decks shared in chat, bucketed by API-side Format value (stringified int keys).
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/// JsonElement pass-through for now — Task 17 will type the inner DeckLogEntry shape.
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/// Keys present: "1" (Rotation), "2" (Unlimited), "3" (PreRotation); optionally "4" (Crossover), "5" (MyRotation).
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/// </summary>
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[JsonPropertyName("deck_log"), Key("deck_log")]
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public JsonElement? DeckLog { get; set; }
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[JsonPropertyName("deck_log"), Key("deck_log"),
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JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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public Dictionary<string, List<DeckLogDataDto>> DeckLog { get; set; } = new();
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}
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