feat(guild_chat): deck + replay attachments
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -150,13 +150,25 @@ public sealed class GuildChatMessageRepository : IGuildChatMessageRepository
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await _db.SaveChangesAsync(ct);
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}
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public async Task<bool> ClearDeckAsync(int guildId, int messageId, long callerViewerId, CancellationToken ct = default)
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public Task<GuildChatMessage?> GetByMessageIdAsync(int guildId, int messageId, CancellationToken ct = default)
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=> _db.GuildChatMessages
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.FirstOrDefaultAsync(m => m.GuildId == guildId && m.MessageId == messageId, ct);
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public async Task<IReadOnlyList<GuildChatMessage>> GetDeckMessagesAsync(int guildId, CancellationToken ct = default)
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=> await _db.GuildChatMessages
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.Where(m => m.GuildId == guildId
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&& m.MessageType == GuildChatMessageType.Deck
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&& m.DeckPayload != null)
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.OrderBy(m => m.MessageId)
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.ToListAsync(ct);
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public async Task<bool> ClearDeckAsync(int guildId, int messageId, long callerViewerId, bool leaderOverride, CancellationToken ct = default)
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{
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var msg = await _db.GuildChatMessages
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.FirstOrDefaultAsync(m => m.GuildId == guildId && m.MessageId == messageId, ct);
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if (msg is null) return false;
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if (msg.AuthorViewerId != callerViewerId) return false;
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if (!leaderOverride && msg.AuthorViewerId != callerViewerId) return false;
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if (msg.DeckPayload is null) return false;
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msg.DeckPayload = null;
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