test(battlenode): capture-replay helper + battle_test fixtures (Phase 2 N1)

CaptureReplay normalizes the capture's send/receive envelope asymmetry (send
frames carry uri at top level + bare payload body; receive frames carry a full
envelope body) and extracts selfDeck + master seed from Matched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 14:59:48 -04:00
parent c9841c012b
commit eaa7b4d85c
5 changed files with 196 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Nodes;
using SVSim.BattleNode.Protocol;
namespace SVSim.BattleEngine.Tests.SessionEngine
{
internal sealed record CapturedFrame(string Direction, string Uri, MsgEnvelope Env, string RawBody);
/// <summary>Parses a battle_test ndjson capture into MsgEnvelopes the engine can ingest.
///
/// Capture quirk (verified against data_dumps/captures/battle_test): the authoritative URI lives at
/// the TOP LEVEL for SEND frames (the body omits uri/viewerId/uuid and carries only the play
/// payload) and in the BODY for RECEIVE frames (top-level uri is null). We resolve uri as
/// top ?? body, then normalize the body into a full envelope (injecting the fields a send-frame body
/// lacks) so MsgEnvelope.FromJson — which requires uri/viewerId/uuid — succeeds for both.</summary>
internal static class CaptureReplay
{
public static IReadOnlyList<CapturedFrame> Load(string fixtureFileName)
{
var path = Path.Combine(AppContext.BaseDirectory, "Fixtures", fixtureFileName);
var frames = new List<CapturedFrame>();
foreach (var line in File.ReadLines(path))
{
if (string.IsNullOrWhiteSpace(line)) continue;
using var doc = JsonDocument.Parse(line);
var root = doc.RootElement;
var direction = root.TryGetProperty("direction", out var dEl) ? dEl.GetString() ?? "" : "";
if (!root.TryGetProperty("body", out var bodyEl) || bodyEl.ValueKind != JsonValueKind.Object)
continue;
string uri =
root.TryGetProperty("uri", out var tu) && tu.ValueKind == JsonValueKind.String
? tu.GetString()!
: bodyEl.TryGetProperty("uri", out var bu) && bu.ValueKind == JsonValueKind.String
? bu.GetString()!
: "None";
// Normalize: send-frame bodies are bare payloads (no envelope fields). Inject the keys
// FromJson requires; set the resolved uri.
var obj = JsonNode.Parse(bodyEl.GetRawText())!.AsObject();
obj["uri"] = uri;
if (!obj.ContainsKey("viewerId")) obj["viewerId"] = 0L;
if (!obj.ContainsKey("uuid")) obj["uuid"] = "";
var normalized = obj.ToJsonString();
MsgEnvelope env;
try { env = MsgEnvelope.FromJson(normalized); }
catch { continue; } // out-of-model / unparseable line
frames.Add(new CapturedFrame(direction, uri, env, normalized));
}
return frames;
}
/// <summary>The selfDeck idx-&gt;cardId order from the Matched frame (the order the node also
/// computed and handed the client). This is the deck the engine seats for that side.</summary>
public static IReadOnlyList<long> SelfDeckFrom(IEnumerable<CapturedFrame> frames)
{
var matched = frames.FirstOrDefault(f => f.Uri == nameof(NetworkBattleUri.Matched));
if (matched is null) return Array.Empty<long>();
using var doc = JsonDocument.Parse(matched.RawBody);
if (!doc.RootElement.TryGetProperty("selfDeck", out var deck)) return Array.Empty<long>();
return deck.EnumerateArray()
.OrderBy(e => e.GetProperty("idx").GetInt32())
.Select(e => e.GetProperty("cardId").GetInt64())
.ToList();
}
/// <summary>The per-battle master seed the capture carries (Matched.selfInfo.seed) — the seed the
/// node generated and both clients used (F-N-5). Falls back to 0 if absent.</summary>
public static int SeedFrom(IEnumerable<CapturedFrame> frames)
{
var matched = frames.FirstOrDefault(f => f.Uri == nameof(NetworkBattleUri.Matched));
if (matched is null) return 0;
using var doc = JsonDocument.Parse(matched.RawBody);
if (doc.RootElement.TryGetProperty("selfInfo", out var si)
&& si.TryGetProperty("seed", out var seed)
&& seed.TryGetInt32(out var v))
return v;
return 0;
}
}
}

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using System.Linq;
using NUnit.Framework;
namespace SVSim.BattleEngine.Tests.SessionEngine
{
[TestFixture]
public class CaptureReplayTests
{
[Test]
public void Load_parses_frames_and_extracts_self_deck()
{
var frames = CaptureReplay.Load("battle_test_cl1.ndjson");
Assert.That(frames, Is.Not.Empty);
var deck = CaptureReplay.SelfDeckFrom(frames);
Assert.That(deck, Is.Not.Empty, "Matched.selfDeck should parse");
Assert.That(deck.Count, Is.EqualTo(40), "a standard deck is 40 cards");
// Send PlayActions carry their URI at the top level (body.uri == None); the helper must
// resolve it correctly, not drop it to None.
Assert.That(frames.Any(f => f.Direction == "send" && f.Uri == "PlayActions"),
Is.True, "send PlayActions URI resolved from top level");
Assert.That(CaptureReplay.SeedFrom(frames), Is.GreaterThan(0), "Matched.selfInfo.seed parsed");
}
}
}