cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemHome stub
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@@ -272,9 +272,7 @@ namespace UnityEngine
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public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
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public class ParticleSystem : Component
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{
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public void Play() { } public void Play(bool withChildren) { }
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public void Stop() { } public void Stop(bool withChildren) { }
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public int particleCount => 0;
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public void Play() { } public void Stop() { } public int particleCount => 0;
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public MainModule main => default;
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public int GetParticles(Particle[] p) => 0;
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public void SetParticles(Particle[] p, int n) { }
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