cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemHome stub

This commit is contained in:
gamer147
2026-07-03 22:00:30 -04:00
parent 6cf95bcfd6
commit e9b112d083
52 changed files with 6 additions and 2562 deletions

View File

@@ -7,7 +7,6 @@ namespace Wizard
{
public partial class AccountTransferHelper
{
public DialogBase CreateAccountTransferDialog(AccountBase.DisplayType type, AccountBase.TransitionOriginalScreen from, Action close_callback = null) => default!;
public void DataTransferByFaceBook() { }
}
}

View File

@@ -3,9 +3,4 @@ using Cute;
using UnityEngine;
namespace Wizard.UI.Dialog
{
public partial class DialogSpeedChallenge
{
public void SetText(string text) { }
public void SetTexture(string name) { }
}
}

View File

@@ -3,11 +3,4 @@ using Cute;
using UnityEngine;
namespace Wizard.UI.Dialog
{
public partial class DialogSpeedChallengeResult
{
public void SetRankText(string text) { }
public void SetRankWithNumber(int rank) { }
public void SetText(string text) { }
public void SetUrl(string url) { }
}
}

View File

@@ -11,8 +11,6 @@ namespace Wizard.RoomMatch
public partial class RoomBase
{
public delegate void ChangeScene(UIManager.ViewScene in_NextScene, UIManager.ChangeViewSceneParam in_Param, object sceneParam);
public DialogBase TreasureCpGradeUpConditionDialog { get; set; }
public static RoomBase GetInstance() => default!;
public static void OnSoftwareReset() { }
}
}

View File

@@ -42,10 +42,6 @@ public partial class UIManager
BattlePass,
LoginBonus,
LotteryPage,
BeginnerMission,
Competition2Pick,
CompetitionLobby,
RedEtherCampaignLobby,
Bingo,
CrossoverPortal,
NeutralPopularityVote,

View File

@@ -24,8 +24,8 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard { public partial class DeckUpdateTask : BaseTask { } }
namespace Wizard.Battle.View.Vfx { }
namespace Wizard.UI.Dialog { }
namespace Wizard.UI.Dialog { public partial class DialogSpeedChallenge : MonoBehaviour { } }
namespace Wizard.UI.Dialog { public partial class DialogSpeedChallengeResult : MonoBehaviour { } }
namespace Wizard.UI.Dialog { }
namespace Wizard.UI.Dialog { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main { }
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { }

View File

@@ -272,9 +272,7 @@ namespace UnityEngine
public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
public class ParticleSystem : Component
{
public void Play() { } public void Play(bool withChildren) { }
public void Stop() { } public void Stop(bool withChildren) { }
public int particleCount => 0;
public void Play() { } public void Stop() { } public int particleCount => 0;
public MainModule main => default;
public int GetParticles(Particle[] p) => 0;
public void SetParticles(Particle[] p, int n) { }