fix(ranked-ai): randomize bot selection and seed for AI fallback matches
Bot roster pick was hashing (UserName, ClassId) — same player always faced the same bot class. Now hashes battleId so different matches get different opponents while retries of the same pending battle stay consistent. AI start response hardcoded Seed=0 for both sides, so the client's deck shuffle/mulligan/draw RNG was deterministic every match. The BattleNode's per-battle MasterSeed (Random.Shared) was never sent to bot-mode clients because InitBattleHandler skips the Matched frame. Now populates Seed with Random.Shared.Next() on the HTTP response. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -30,7 +30,7 @@ public class BotRosterTests
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"));
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"), "123456789012");
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// Series-1 enemy_ai_id values from data_dumps/client-assets/rm_ai_setting.csv —
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// one per class (1=Forest, 2=Sword, 3=Rune, 4=Dragon, 5=Shadow, 6=Blood, 7=Haven, 8=Portal).
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@@ -44,7 +44,7 @@ public class BotRosterTests
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"));
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"), "123456789012");
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Assert.That(bot.ClassId, Is.InRange(1, 8));
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Assert.That(bot.CharaId, Is.InRange(1, 8));
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@@ -53,16 +53,33 @@ public class BotRosterTests
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}
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[Test]
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public async Task PickAsync_is_deterministic_per_match_context()
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public async Task PickAsync_is_deterministic_per_battle_id()
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{
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var ctx = Ctx("PlayerA", "3");
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var a = await roster.PickAsync(ctx);
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var b = await roster.PickAsync(ctx);
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var a = await roster.PickAsync(ctx, "999888777666");
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var b = await roster.PickAsync(ctx, "999888777666");
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Assert.That(a, Is.EqualTo(b), "Same ctx → same bot, so mid-flight retries get the same opponent.");
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Assert.That(a, Is.EqualTo(b), "Same battleId → same bot, so mid-flight retries get the same opponent.");
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}
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[Test]
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public async Task PickAsync_varies_across_different_battle_ids()
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{
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var ctx = Ctx("PlayerA", "3");
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var seen = new HashSet<int>();
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for (var i = 0; i < 20; i++)
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{
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var bot = await roster.PickAsync(ctx, $"{100000000000 + i}");
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seen.Add(bot.AiId);
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}
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Assert.That(seen.Count, Is.GreaterThan(1), "Different battle IDs should pick different bots.");
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}
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[Test]
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@@ -74,7 +91,7 @@ public class BotRosterTests
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var globals = scope.ServiceProvider.GetRequiredService<IGlobalsRepository>();
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var roster = new BotRoster(globals);
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Assert.That(async () => await roster.PickAsync(Ctx("PlayerA", "1")),
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Assert.That(async () => await roster.PickAsync(Ctx("PlayerA", "1"), "000000000001"),
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Throws.InvalidOperationException);
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}
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}
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