refactor(battle-node): drop BattleType.Scripted and the scripted-only builders

Removes the Scripted enum value, the bot's client-shaped emissions (BuildClient*),
the canned opponent turn (BuildOpponent*), and OpponentTurnStartSpin. The shared
server-frame builders (Matched/BattleStart/Deal/Swap/Ready + ComputeHandAfterSwap)
and OpponentJudgeSpin (Bot mode) stay.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:27:57 -04:00
parent b0e3783757
commit e9493e24c4
4 changed files with 7 additions and 79 deletions

View File

@@ -340,7 +340,7 @@ public class BattleSessionDispatchTests
[Test]
public void Pvp_TurnEndFinal_from_A_forwards_envelope_to_B_and_pushes_paired_BattleFinish()
{
// Same unified handling as Scripted — A is the winner, B is the loser.
// Unified TurnEndFinal handling — A is the winner, B is the loser.
var (s, a, b) = NewPvpSession();
DriveToAfterReady(s, a);
DriveToAfterReady(s, b);
@@ -539,7 +539,7 @@ public class BattleSessionDispatchTests
[Test]
public void Bot_Retire_pushes_paired_BattleFinish_RetireLose_to_player_RetireWin_to_bot()
{
// Unified Retire/Kill dispatch — same paired push as Scripted and PvP.
// Unified Retire/Kill dispatch — same paired push as PvP.
// NoOpBotParticipant swallows its push.
var (s, a, b) = NewBotSession();
s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.InitNetwork));