refactor(battle-node): drop BattleType.Scripted and the scripted-only builders
Removes the Scripted enum value, the bot's client-shaped emissions (BuildClient*), the canned opponent turn (BuildOpponent*), and OpponentTurnStartSpin. The shared server-frame builders (Matched/BattleStart/Deal/Swap/Ready + ComputeHandAfterSwap) and OpponentJudgeSpin (Bot mode) stay. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -14,9 +14,4 @@ public enum BattleType
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/// path; matched only in rank rotation / rank unlimited per prod). Server is
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/// ack-only. <c>p2</c> must be null.</summary>
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Bot,
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/// <summary>One real player; server scripts the opponent (today's v1.2
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/// behaviour, preserved as a solo testing harness). <c>p2</c> currently null;
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/// future server-driven bot config can ride on <c>p2</c>.</summary>
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Scripted,
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}
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