refactor(battle-node): drop BattleType.Scripted and the scripted-only builders
Removes the Scripted enum value, the bot's client-shaped emissions (BuildClient*), the canned opponent turn (BuildOpponent*), and OpponentTurnStartSpin. The shared server-frame builders (Matched/BattleStart/Deal/Swap/Ready + ComputeHandAfterSwap) and OpponentJudgeSpin (Bot mode) stay. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -24,11 +24,6 @@ internal static class ScriptedProfiles
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public const int ReadyIdxChangeSeed = 771_335_280;
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public const int ReadySpin = 243;
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// Generic non-zero spin that lands the client in "Opponent's turn..."
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// display state. v1 doesn't simulate the opponent — once this lands,
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// the client sits there indefinitely.
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public const int OpponentTurnStartSpin = 100;
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/// <summary>
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/// Server-pushed Judge frame spin value. Prod varies per push (55, 175, 73, ...) — it's
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/// an animation seed, not a stateful value. Fixed at 100 here for test stability;
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