refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)
Behavior-preserving; 231 BattleNode tests green.
- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
the enum (wire-identical via JsonNumberEnumConverter).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -22,7 +22,7 @@ public class NoOpBotParticipantTests
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Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
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Body: new ResultCodeOnlyBody());
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Assert.DoesNotThrowAsync(() => p.PushAsync(env, noStock: false, CancellationToken.None));
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Assert.DoesNotThrowAsync(() => p.PushAsync(env, Stock.Normal, CancellationToken.None));
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Assert.That(fired, Is.EqualTo(0));
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}
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@@ -22,8 +22,8 @@ public class RealParticipantTests
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// First ordered push gets playSeq = 1; second = 2; etc.
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// Inspect the participant's outbound sequencer state via its public Archive.
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var env = NewEnvelope(NetworkBattleUri.Matched);
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p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
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p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
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p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
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p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
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Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
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Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
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@@ -37,7 +37,7 @@ public class RealParticipantTests
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var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
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NullLogger<RealParticipant>.Instance);
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p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), noStock: true, CancellationToken.None).Wait();
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p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), Stock.Bypass, CancellationToken.None).Wait();
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// No playSeq archive entry for no-stock pushes.
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Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));
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