refactor(battlenode): close §A boolean-blindness items (MinedToken, Stock, KeyActionType)

Behavior-preserving; 231 BattleNode tests green.

- MinedToken record struct replaces the transpose-prone (int Idx, long CardId,
  CardOwner IsSelf) tuple returned by KnownListBuilder.Mine*. Positional deconstruct
  keeps the Record*From call sites unchanged.
- enum Stock { Normal, Bypass } replaces the negative `bool noStock` on
  IBattleParticipant.PushAsync and DispatchRoute, threaded through both participants,
  BattleSession, and all handler construction sites.
- enum KeyActionType mirrors the client's SendKeyActionDataManager.KeyActionType;
  the StripKeyActionForOpponent guard compares named values, KeyActionEntry.Type is
  the enum (wire-identical via JsonNumberEnumConverter).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-04 22:53:32 -04:00
parent a3e445cf2f
commit e70f32db79
30 changed files with 124 additions and 67 deletions

View File

@@ -22,7 +22,7 @@ public class NoOpBotParticipantTests
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
Body: new ResultCodeOnlyBody());
Assert.DoesNotThrowAsync(() => p.PushAsync(env, noStock: false, CancellationToken.None));
Assert.DoesNotThrowAsync(() => p.PushAsync(env, Stock.Normal, CancellationToken.None));
Assert.That(fired, Is.EqualTo(0));
}

View File

@@ -22,8 +22,8 @@ public class RealParticipantTests
// First ordered push gets playSeq = 1; second = 2; etc.
// Inspect the participant's outbound sequencer state via its public Archive.
var env = NewEnvelope(NetworkBattleUri.Matched);
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
p.PushAsync(env, noStock: false, CancellationToken.None).Wait();
p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
@@ -37,7 +37,7 @@ public class RealParticipantTests
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), noStock: true, CancellationToken.None).Wait();
p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), Stock.Bypass, CancellationToken.None).Wait();
// No playSeq archive entry for no-stock pushes.
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));